How to Write Adventure Modules that Don’t Suck By Stu Horvath and John McGuire • January 8th, 2024 Goodman Games, killin’ it as always.
Area of Effect Space at Sea By Jay Castello • January 5th, 2024 The oceans are a space of freedom, terror, traversal, piracy, exploration, exploitation, warfare, monsters, beauty, death and a thousand other things depending on their social context.
Rookie of the Year Lana Del(’s) Rey By Matt Marrone • January 4th, 2024 The spirit of the Newport Folk Festival is all about the music, from the morning sets to the closers, not all about Lana.
(Hopefully) Waving Goodbye to the Trope of the Magical Negro By Brea Shanice • January 3rd, 2024 Years have passed and Beth has grown into an adult with her own full-blown addiction and untreated trauma. So naturally in the middle of her descent, her best Magical Negro friend comes back to cushion her fall.
Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Exploits Feature The Tunnel to Summer, the Exit of Goodbyes By Autumn Wright • January 2nd, 2024 While The Tunnel to Summer, the Exit of Goodbyes is a coming-of-age drama without any action – all its conflict is psychological – it still invokes all these tropes.