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True Detective's Rust Cohle explaining that "time is a flat circle." He wasn't talking about the games media landscape, but he may as well have been.

Now You’re Playing with Privilege

By Phoenix Simms • February 9th, 2024

With times being as turbulent as they are in real life, sitting and appreciating a game’s artistry feels distinctly useless at times.

Here Be Monsters

Loading the Gun: Simulation and Realism in Horror Mechanics

By Emma Kostopolus • February 8th, 2024

Horror in game mechanics arises from the difference in how we interact with things that are realistic versus things that absolutely are not.

Friction Burns
A screenshot for A Highland Song, with protagonist Moira with climbing up a sheer mountain face while eagles soar around and rain falls. She's saying "just don't look down Moira"

Returning to Rhythm in A Highland Song

By Ruth Cassidy • February 7th, 2024

There’s a lot to learn from falling down mountains.

Mind Palaces
Portrait Of A Young Woman In White By Jacques Louis David

Mostly Normal People

By Maddi Chilton • February 7th, 2024

In the past few years of weird and superficial social media-based media criticism, a character’s relatability (or, used not synonymously but often close to it, likability) is shorthand for how successful they are within their text.

This Mortal Coyle
Fia, a character from Elden Ring, sits on a bed in a dramatic black hooded robe.

Goth Femmes of Elden Ring

By Deirdre Coyle • February 6th, 2024

Ranking Elden Ring’s goth femmes from “least” to “most” goth.

Ninja City: Drug Demon Disco

By Stu Horvath and John McGuire • February 5th, 2024

Grab your shuriken, paisans!

I Played It, Like, Twice
A cropped image of the box art for Warhammer Doomseeker with those words in stylized text over a huge and ornate double-bladed ax

Death is Not the End: How to Win and Die Trying in Doomseeker

By Orrin Grey • February 2nd, 2024

This is a game where it actually does pay to die, if you can do it when you mean to.

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