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Friction Burns
A crop of the painting Melancholia by Domenico Fetti, featuring a finely detailed portrait of a young person with their head in their hands, arm draped in a puffy sleeve, holding a weathered human skull

The Writer Will Do Criticism

By Ruth Cassidy • March 9th, 2023

The friction between knowing how games are made, and knowing that I don’t know how any one game is made.

Rookie of the Year
A screenshot from Breath of the Wild featuring a stoic Link staring off at a distant mountain range.

ChatBOTW

By Matt Marrone • March 9th, 2023

With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.

I Played It, Like, Twice...
A crop of the cover of the box for Flamecraft, Where a young witch in a pointy hat is watching as a server uses a small dragon to flambe her creme brule, with shelves of pastries behind them, a couple of dragon minis from the game in the corner and the logo splashed across the bottom

Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management

By Orrin Grey • March 8th, 2023

Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.

Interlinked
An 8-bit rendering of a pale blue teacup and saucer on a wooden countertop.

What We Make From the Ruins

By Phoenix Simms • March 8th, 2023

Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.

A cropped view of an illustration titled Connoisseurs of Prints by John Sloan, where an art gallery is full of onlookers dressed sharply with top hats and monocles with some very serious discussion of the artwork going on

Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton

By Jed Pressgrove • March 7th, 2023

We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?

Collision Detection
Colt, the protagonist of Deathloop, stands geared up and ready to fight.

Learning to Love Roguelikes with Deathloop

By Ben Sailer • March 7th, 2023

Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.

James Wallis Interview

By Stu Horvath and John McGuire • March 6th, 2023

Board games!

Made of Lines and Vines
A crop of the box art for the Dungeons and Dragons campaign setting Al-Qadim, with a large shirtless djinn menacing a hero in a turban and robe just trying to get by on his little horse

One Thousand and One Excuses

By Saniya Ahmed • March 3rd, 2023

Orientalized media and tales aren’t replacements for actual people.

Mind Palaces

Almost All About Eve

By Maddi Chilton • March 3rd, 2023

She was flagrantly, cheerfully, and simply bisexual. Odd that her biographer did not seem to have noticed this.

A poster for Santo contra Cerebro del Mal, with the white-masked Lucador on the left with a machine gun facing off against a black-masked wrestler and another scene of a man in a suit punching another man

For the Good of All Mankind: The Two Earliest Films Starring the Silver Masked Man

By Orrin Grey • March 2nd, 2023

The state of these pictures can be attributed to the fact that they were the first of their kind, filmed simultaneously, on a shoestring budget and in quite a hurry.

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