Friction Burns Dishonored’s Chaos System Was Never Punishing You By Ruth Cassidy • November 12th, 2021 Dishonored’s Chaos system introduces a world where you can take exactly what you want, and have fun with it, but the cost is laid bare.
Here's the Thing The Immersive Nature of Tedium By Rob Rich • November 12th, 2021 Rob talks about why he often enjoys tedium in videogames, and how it can make them feel more immersive.
Forms in Light The Best of Worlds By Justin Reeve • November 11th, 2021 Megacorporations can’t be trusted to pursue any sort of progressive politics.
The Heavy Pour Return with the Elixir By Sara Clemens • November 10th, 2021 Dispatches from a post-pandemic New York Comic Con.
Treasure Hunt By Stu Horvath and John McGuire • November 9th, 2021 Ships and desert islands and sea shanties and secret treasures: we’re getting nautical on this week’s episode of the Vintage RPG Podcast.
Another Look The Real Quake Was The Friendships We Made Along The Way By Yussef Cole • November 9th, 2021 Razor-sharp precision. Chunky symmetry. Beauty.
Rookie of the Year The Summers Wind By Matt Marrone • November 8th, 2021 Sometimes nostalgia is a gut-punch from the past. Sometimes it’s a nice breeze. More often than not? It’s both.
Collision Detection Rethinking Retro Remakes With Tunnel B1 By Ben Sailer • November 5th, 2021 We’re in the middle of a retro shooter renaissance. Why not mine the forgotten past for ideas and inspiration?
This Mortal Coyle The Ultimate Apocalypse Team By Deirdre Coyle • November 4th, 2021 Hunters/Gatherers/MacGyver-ers Assemble!
The Full Catsperience By Melissa King • November 3rd, 2021 Everybody gets to be a cat in this charming 3D puzzler.