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Forms in Light
A screenshot from Dying Light 2: Stay Human shows player character Aiden hanging perilously from a stone rainspout on an old church.

Best Games Architecture of 2022

By Justin Reeve • March 14th, 2023

The fourth annual roundup of the best architecture in games.

The Maze of Peril

By Stu Horvath and John McGuire • March 13th, 2023

Down we go into the depths again!

Casting Deep Meteo

Managing Minds and Blue Fascists at PAX Unplugged 2022

By Levi Rubeck • March 10th, 2023

Levi plays a few games and waxes a little nostalgic at PAX Unplugged.

Friction Burns
A crop of the painting Melancholia by Domenico Fetti, featuring a finely detailed portrait of a young person with their head in their hands, arm draped in a puffy sleeve, holding a weathered human skull

The Writer Will Do Criticism

By Ruth Cassidy • March 9th, 2023

The friction between knowing how games are made, and knowing that I don’t know how any one game is made.

Rookie of the Year
A screenshot from Breath of the Wild featuring a stoic Link staring off at a distant mountain range.

ChatBOTW

By Matt Marrone • March 9th, 2023

With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.

I Played It, Like, Twice...
A crop of the cover of the box for Flamecraft, Where a young witch in a pointy hat is watching as a server uses a small dragon to flambe her creme brule, with shelves of pastries behind them, a couple of dragon minis from the game in the corner and the logo splashed across the bottom

Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management

By Orrin Grey • March 8th, 2023

Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.

Interlinked
An 8-bit rendering of a pale blue teacup and saucer on a wooden countertop.

What We Make From the Ruins

By Phoenix Simms • March 8th, 2023

Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.

A cropped view of an illustration titled Connoisseurs of Prints by John Sloan, where an art gallery is full of onlookers dressed sharply with top hats and monocles with some very serious discussion of the artwork going on

Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton

By Jed Pressgrove • March 7th, 2023

We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?

Collision Detection
Colt, the protagonist of Deathloop, stands geared up and ready to fight.

Learning to Love Roguelikes with Deathloop

By Ben Sailer • March 7th, 2023

Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.

James Wallis Interview

By Stu Horvath and John McGuire • March 6th, 2023

Board games!

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