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There is Nothing Virtual About VR

By David Shimomura • February 6th, 2017

“The issue with “virtual reality” as a term isn’t the virtual part, it’s the reality part.”

A Normal Lost Phone: A Coming-of-Age Tale For the Digital Age

By Khee Hoon Chan • January 24th, 2017

“A Normal Lost Phone is an immersive experience because it does feel like you’re snooping about in an abandoned phone most times.”

Pokémon Red and Blue Reflect Your Worldview As a Kid

By Khee Hoon Chan • December 13th, 2016

“Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”

Watch Dogs 2: It’s Just a Game, Right?

By Matt Sayer • December 6th, 2016

Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.

Maybe Emily Should Stay Away, Too

By Matt Sayer • November 21st, 2016

“Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”

Civilization VI Has the Best Opening. Ever.

By David Shimomura • November 17th, 2016

“Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”

The Cinematography of Horror Games

By Matthew Byrd • November 17th, 2016

“The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”

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