I Played It, Like, Twice... Too Big to Succeed: Warhammer Quest and the Imposing Scope of Blackstone Fortress By Orrin Grey • December 12th, 2025 Blackstone Fortress is an elaborate, ambitious, impressive game, but it was also the first of the Warhammer Quest installments to become too intimidating for me.
No Place for Heroes: Surviving in Spaaaaaaace with Outland (1981) and Red Planet (2000) By Orrin Grey • November 19th, 2025 Both look and sound probably about as good as their source material would ever allow them to, which honestly isn’t bad in either case.
The White Vault: Enter A Ruthless Blizzard Where Mystery And Horror Collide By Kevin Capon Goldszmidt • August 14th, 2025 A slow burn that unravels the mysteries of its universe.
Funeral Rites No Magic, No Gods: Infinite Worlds & Infinite Horrors By Emma Kostopolus • April 29th, 2025 “Create stories. Create art. Create music. Anything and everything you create yourself has value and the more of it exists, the better off we all are.”
I Played It, Like, Twice... In the Grim Darkness of the Far Future There is Occasionally Very Small War: Fireteam and Warhammer Underworlds By Orrin Grey • December 17th, 2024 Fireteam brings many of the elements that make Underworlds tick to the grimdark 40k universe, to varying effect.
You Can’t Escape from Yourself: The Substance (2024) By Orrin Grey • October 3rd, 2024 One of my pet peeves in modern horror films is when the central premise works only as metaphor, not as actual text.
I Played It, Like, Twice... Space is the Place: Starcadia Quest and the Mystery of Aesthetics By Orrin Grey • July 16th, 2024 It may be unsurprising to learn that Starcadia Quest is pretty much the exact same game as Arcadia Quest but in spaaaaaaaaaace!