Documentary Follows 5 Year Dev of Secret Ponchos By Jeremiah Cheney • October 22nd, 2015 “We were building our dream game – there was no room for compromise! For the first several months we didn’t even have a single programmer on the team, so we focused on what we COULD do.”
Trick r’ Treat Is Back. Just Not On the Screen. By Jeremiah Cheney • October 20th, 2015 There are werewolves. There are zombies. There’s a version of Sackboy when he’s off his medication. What more do you need from Halloween entertainment?
Last Week’s Comic Con By Ian Gonzales • October 14th, 2015 Ian Gonzales didn’t read too many comics last week, but he did spend 4 days at New York Comic Con.
Gazing into the Beyond By Corey Milne • October 1st, 2015 “The easiest way to describe The Beyond is as a series of random acts of senseless violence…bears more than a passing similarity to many videogames.”
Mad Max’s Split Ambitions By James Murff • September 28th, 2015 “Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.
Revving the Engine: Outlaws By Stu Horvath • September 10th, 2015 “I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.
The Burnt Offering Shakespeare in Wrist Blades By Stu Horvath • September 4th, 2015 The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.
The Burnt Offering The Dread of Knowing in Until Dawn By Stu Horvath • August 28th, 2015 In Until Dawn, it is fear of the known that will give you nightmares.
Through a Lens, Digitally By Argun Ulgen • July 28th, 2015 Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.