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Pokémon Red and Blue Reflect Your Worldview As a Kid

By Khee Hoon Chan • December 13th, 2016

“Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”

Ode to Soylent

By Teddy Dief • December 7th, 2016

Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent . . .

Queers in Love Reminds Us to Live and Love

By Khee Hoon Chan • November 29th, 2016

In ten seconds, Queers In Love At The End of the World captures the transcendent power of love with greater success than most big budget titles.

NBA 2K: MyCareer Mode is no Power Fantasy – And That’s a Good Thing

By Matt Sayer • November 28th, 2016

NBA 2K’s MyCareer mode wants you to remember: it’s okay to screw up.

The Burnt Offering

The End

By Stu Horvath • November 23rd, 2016

“Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”

Civilization VI Has the Best Opening. Ever.

By David Shimomura • November 17th, 2016

“Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”

A Reaffirmation, a Promise and an Invitation

By Stu Horvath • November 15th, 2016

Some thoughts on the future and where Unwinnable fits.

A Normal Lost Phone: Learning About Identity Through Objects

By Khee Hoon Chan • November 15th, 2016

“You have just found a phone. Find out the truth.”

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

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