Let Me Make Mistakes: A Plea to Developers By Matthew Byrd • March 9th, 2017 If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.
Moving Out, Moving On By Amanda Hudgins • February 27th, 2017 Packing Up… is a slow, near meditative experience about packing up your entire life into a bunch of boxes and heading out.
Self Insert Who is Clan Techie? By Amanda Hudgins • February 23rd, 2017 Fan ficton: where Judge Dredd meets Star Wars.
The Burnt Offering On Preconceived Notions By Stu Horvath • February 21st, 2017 How do you create criteria to find more surprises that defy your criteria?
A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.
Unwinnable Monthly – February 2017 By Stu Horvath • February 14th, 2017 Your introduction to the reimagined Unwinnable Monthly.
The McMaster Files Far Harbor By Jason McMaster • February 10th, 2017 Fallout 4‘s Far Harbor may be impossible to play, thanks to Jason’s memories of the real Bar Harbor.
No Accounting for Taste: Freedom to the People! By Adam Boffa • February 5th, 2017 “The pursuit of real freedom should always and necessarily lead to fascism’s defeat.”
Rookie of the Year Whichworld? By Matt Marrone • February 4th, 2017 Which robot-populated historical simulation theme park would you visit?
Inside the Rebellion Issue – Excerpts By Team Unwinnable • January 27th, 2017 Catch a glimpse into the rebellious heart of the latest issue of Unwinnable Monthly.