Letter from the Editor Diversity and Inclusion are Fucking Important By Stu Horvath • February 23rd, 2018 Yesterday, we called for submissions from writers of diverse backgrounds. I want to talk about the thinking behind that decision.
Here's the Thing Perspectives By Rob Rich • February 15th, 2018 Rob recounts his experience with the videogame industry (both inside and out). Turns out a lot of people have the wrong idea.
This Mortal Coyle April Ryan By Deirdre Coyle • February 9th, 2018 April Ryan, the hero of The Longest Journey, is smart, capable and deals with plenty of bullshit from creepy dudes. So basically: Every Woman.
Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
The Cranberries Baseball Association: Remembering Dolores O’Riordan By Matt Marrone • January 16th, 2018 Matt Marrone shares an unusual memory of Dolores O’Riordan, the Cranberries and baseball videogames.
Documentary Sunday Living Dolls By Megan Condis • January 15th, 2018 Despite their creepiness, Meg Condis discovers that dolls hold an incredible sway over some collectors.
Checkpoint Saved State By Corey Milne • January 15th, 2018 Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.
The Heavy Pour Let It Snow By Sara Clemens • January 4th, 2018 Suddenly memory merges with the present and I break away from the slow lane to run at full speed in the middle of the path.
Backlog To Hell With 2017, Bring On 2018 By Gavin Craig • December 28th, 2017 Gavin has a dozen or so wishes for the new year. Or more.
Feature Excerpt A Most Curious Black Hole By Maxwell Neely-Cohen • December 21st, 2017 Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.