Musings When in Hell, We Do Shots At the Bar By Blake Hester • January 14th, 2020 For something that marketed itself as a funny, drunken romp through hell, Afterparty sure feels a lot like an AA meeting.
The McMaster Files The Dreamers of the Dreams By Jason McMaster • January 14th, 2020 Jason says goodbye to the architect behind one fondly remembered virtual bastion.
Collision Detection There’s No Such Thing as a Neutral War Story By Ben Sailer • January 14th, 2020 Like literally every other piece of media, videogames don’t exist in a vacuum.
Forms in Light Beyond Blueprints By Justin Reeve • January 13th, 2020 Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.
Here's the Thing An Ode to the Fan Mode By Rob Rich • January 11th, 2020 It took some time, but Rob has realized that sometimes the best way to “fix” a toy is to stop following the instructions.
Feature Excerpt Undercurrent: Sea of Solitude’s Monsters Undermine a Mental Health Journey By Caitlin Galiz-Rowe • December 20th, 2019 The protagonist’s inner demons seem to get the least screen time for a game about monsters.
Feature Excerpt The Art of LARP By Sharang Biswas • December 20th, 2019 LARPing is as much about community and art as it is about roleplaying.
Musings From Kamurocho, With Love By Blake Hester • December 13th, 2019 Halfway around the world, in a city he’s never been to before, Blake finds a place he knows as well as his home.
Another Look Tea and Warfare By Yussef Cole • December 9th, 2019 In Fire Emblem: Three Houses, tea is a pleasant diversion that holds a deeper meaning.
Because Bigger is Better: RoboCop (1987) on Blu-ray By Orrin Grey • November 26th, 2019 “Our modern morass fits right in with the RoboCop…”