No Accounting for Taste Lost in Space, Out of Time By Adam Boffa • March 19th, 2020 In Outer Wilds, the clock is always ticking.
Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
Forms in Light The Genius of Beauclair Palace By Justin Reeve • March 11th, 2020 Justin dives into why, exactly, this Witcher 3 structure commands such a presence.
Self Insert When Fanon Eclipses Canon By Amanda Hudgins • March 10th, 2020 How a Canadian TV show from the ’90s lives on in alternative universe fanfiction.
Collision Detection Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety? By Ben Sailer • March 10th, 2020 Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?
Feature Excerpt Picking Fruit in Hyrule: Playing Breath of the Wild Like It’s Animal Crossing By Alyssa Wejebe • February 21st, 2020 If you’re sick of emptying your pockets to Tom Nook and microtransactions, another Nintendo mainstay may be exactly what you’re looking for.
Collision Detection What I Think About When I Think About Grandia By Ben Sailer • February 10th, 2020 What can we learn about social activism from an aging 32-bit-era role-playing game? According to one writer who probably needs to get more sleep, maybe more than one might think.
This Mortal Coyle Jesse Faden from Control By Deirdre Coyle • February 7th, 2020 Deirdre desperately wants to be friends with Jesse Faden, someone similarly comfortable with the surreal and unexplainable.
Revving the Engine Dead Static Drive: A Dark and Winding Road By Stu Horvath • February 5th, 2020 “I didn’t ever feel like I sought out horror so much as people brought it to me.”