Unwinnable Listens to the Best Music of 2016 – Part One By Team Unwinnable • January 11th, 2017 Week One is over. We’ve suffered no casualties. 2017 is a miracle.
Fear in a Handful of Cards By Jason McMaster • January 5th, 2017 “You’re trapped in your parlor. The door is gone. Outside you hear the skittering of… things. Things you can’t comprehend.”
Why is There All This MPreg in Death Stranding? By Amanda Hudgins • January 2nd, 2017 In Death Stranding, it’s not terribly hard to see the hints of one of fanfiction (and horrors) beloved tropes, that of male pregnancy.
Spilled Ink Happiness Volume 2, “A Lovely Monstrosity” By Austin Price • December 14th, 2016 “The horrors in Happiness accumulate slowly…”
Spilled Ink Blood Blockade Battlefront, or “Fight Nights, Blood City” By Austin Price • November 18th, 2016 “What Nightow understands is that New York City is a kind of barely contained chaos bursting with wild energy and implicit violence.”
The Cinematography of Horror Games By Matthew Byrd • November 17th, 2016 “The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”
Spilled Ink Unhinging the Familiar By Austin Price • November 16th, 2016 Shin Godzilla finally puts the horror back into the iconic kaiju.
HBO’s Westworld Might Go Where The Matrix Didn’t Dare By Megan Condis • November 2nd, 2016 If Westworld is a rabbit hole, how deep does it go?
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Monster Issue – Theme Recap By Team Unwinnable • October 28th, 2016 Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.