Champions By Stu Horvath and John McGuire • August 7th, 2023 Grab your cape, but only throw on the Queen song if you absolutely must!
Interlinked Uprooting Time By Phoenix Simms • August 4th, 2023 Déraciné is an interesting rumination on what makes game narratives convincing, but it’s also a game that effectively communicates EcoGothic fears of being at the mercy of nature.
Open World The Graffiti Wall By Edward Smith • August 2nd, 2023 It’s not sufficient to create the distraction – the distraction has to provide the illusion of not being distracted, and, in fact, of having your individualism or your thirst for change and influence slaked.
Here Be Monsters The Unsettling Mindfulness of Horror By Emma Kostopolus • August 2nd, 2023 To succeed in a survival horror experience, mindfulness is an incredibly helpful tool.
Exploits Feature The Batman Problem By Jeremy Greco • August 1st, 2023 In a game set in Gotham City, why would a player ever want to be anyone other than Batman?
The Monster Overhaul By Stu Horvath and John McGuire • July 31st, 2023 Not just another monster book!
This Mortal Coyle KJ from Life After Magic By Deirdre Coyle • July 28th, 2023 “There’s a bunch of different subcultures under the punk and goth umbrellas. Doesn’t always have to be about wearing black and being angry.”