Collision Detection Open Worlds, Open Minds By Ben Sailer • August 7th, 2020 While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.
Feature Excerpt Maternal Legacies By Emma Kostopolus • July 30th, 2020 Death Stranding doesn’t erase motherhood: it is, in several important ways, defined by it.
Feature Excerpt Being Alone By Alma Roda-Gil • July 30th, 2020 When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.
White Plume Mountain By Stu Horvath and John McGuire • July 27th, 2020 Whelm! Wave! Blackrazor! This week we journey to White Plume Mountain!
I Played It, Like, Twice… All Souls Bound Just Contrariwise: Yo Ho Ho and a Game of Rum & Bones By Orrin Grey • July 23rd, 2020 Raid the high sea and manage a ton of miniatures!
Wall Market Isn’t Burning By Trevor Richardson • July 22nd, 2020 I’m tired of measuring progress in vague lines about beauty and the cheers of a straight woman.
Necrobarista is Haunting, Innovative and Begging for Interpretation By Violet Adele Bloch • July 21st, 2020 What will you choose to carry with you?
Orcus By Stu Horvath and John McGuire • July 20th, 2020 This week, we shine a spotlight on the demon prince of the undead!
Letter From the Editor Unwinnable Monthly, July 2020 By Stu Horvath • July 17th, 2020 A red hot issue for a red hot month. Find out what’s inside!