Traces Ghost Stories By Diego Nicolás Argüello • October 23rd, 2020 In fact, you could consider it an anthology of sorts – one on my relationship with horror games, and on ghost stories. I’ll let you decide if they’re fictional or not.
Casting Deep Meteo “To Steady the Box” By Levi Rubeck • October 22nd, 2020 We are meant to consider that this ability to compress their feelings into a box and hoist it themselves until their arms go numb is a kind of strength.
Feature Excerpt Dungeons & Dollhouses By Orrin Grey • October 20th, 2020 I’m not going to claim that society didn’t yet have those concepts, but I hadn’t been exposed to them. I came up in small towns in the Midwest; gender norms were pretty rigid.
Feature Excerpt A Friend at the End of the World By Adam Goodall • October 20th, 2020 But what space do you and your camera occupy in this city? You’re far from an observer, an outside eye; rather, Faulkner positions the player as a site of tension in this world falling apart.
Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Vampire: The Masquerade By Stu Horvath and John McGuire • October 19th, 2020 Will we cling to some semblance of our humanity? Or will we tear your face clean off?
Letter From the Editor Unwinnable Monthly – October 2020 By Stu Horvath • October 15th, 2020 This issue is packed!
Thieves’ World By Stu Horvath and John McGuire • October 12th, 2020 Back alleys and dark deeds await in this week’s episode…
I Played It, Like, Twice… Shadows on the Cave Wall: Finding Clues in Scooby-Doo: Betrayal at Mystery Mansion By Orrin Grey • October 9th, 2020 Scooby-Doo and Betrayal at House on the Hill are a match made in some kind of spooky heaven.
No Accounting for Taste Patterns in the Ivy By Adam Boffa • October 9th, 2020 What can city-building games tell us about climate change?