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I Played It Like Twice...
Five miniatures from Tiny Epic Dungeons stand at the ready, featuring skeleton, ghost, knight, spider in web, and fire elemental

Burning the Torch at Both Ends: Peril Comes in Small Packages in Tiny Epic Dungeons

By Orrin Grey • June 6th, 2022

These are minuscule board games that come in boxes about the size of the ones you used to get checkbooks in, back when anybody had checkbooks.

Another Look
A screenshot of the pixelated cast of Star Fox, including main character Fox McCloud, flanked by Slippy Toad and Peppy Hare

Starry-Eyed Fox

By Yussef Cole • June 6th, 2022

“I’ve been trying to clear Star Fox,” she ventured, holding up the rectangular cartridge with a question in her eyes.

Reverse Dungeon

By Stu Horvath and John McGuire • June 6th, 2022

Let’s be monsters!

Friction Burns
The cover for Citizen Sleeper, featuring the robot Sleeper looking over a space station washed in starlight and some vehicles flying around

Conversation In The Ruins Of Interplanetary Capitalism

By Ruth Cassidy • June 3rd, 2022

An interview with Gareth Damian Martin about Citizen Sleeper, and its bodies

Collision Detection
A blue, red and white race car sits in a mirrored trailer.

Passion and Generosity in the Vision of Gran Turismo

By Ben Sailer • June 2nd, 2022

Gran Turismo 7 has been criticized for greedy microtransactions. The spirit of its creative vision, however, is more generous than its commercial aspirations.

Gingy's Corner
In a dimly lit library, next to an open book and a blood-splattered chair, a severed arm holds a pen

Spirit Hunter: Death Mark

By Gingy Gibson • May 31st, 2022

Spirit Hunter: Death Mark is a wonderfully spooky and unsettling ghost story.

Past Presence
A moody shot of a thatch-roofed tiki bar called The Rum Colony from the videogame Kentucky Route Zero.

Cheap Machines

By Dr. Emily Price • May 31st, 2022

Using speculative genres, games propose a horror that lies within debt and the meaningless work meant to assuage it: that rather than being a neat system with a clear path to success, it is instead an unresolvable problem.

Dead Mall

By Stu Horvath and John McGuire • May 30th, 2022

It’s just an abandoned mall, what’s the worst that could happen?

Revving the Engine
In a screenshot from the videogame Pull Stay, a man in glasses and a plaid shirt holds a mug of coffee. His face seems to be illuminated by computer glow.

Network Effects

By Phoenix Simms • May 26th, 2022

Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.

Feature Excerpt
In a screenshot from Demon's Souls, a beleaguered knight stands in the ruined courtyard of a great grey cathedral.

Why Aren’t There Treasure Chests in Demon’s Souls?

By Jon Thumas • May 25th, 2022

Not having treasure chests is a provocative decision for a Japanese action RPG to have made in 2009, but it was far from a transgressive one.

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