I Played It Like Twice... Burning the Torch at Both Ends: Peril Comes in Small Packages in Tiny Epic Dungeons By Orrin Grey • June 6th, 2022 These are minuscule board games that come in boxes about the size of the ones you used to get checkbooks in, back when anybody had checkbooks.
Another Look Starry-Eyed Fox By Yussef Cole • June 6th, 2022 “I’ve been trying to clear Star Fox,” she ventured, holding up the rectangular cartridge with a question in her eyes.
Friction Burns Conversation In The Ruins Of Interplanetary Capitalism By Ruth Cassidy • June 3rd, 2022 An interview with Gareth Damian Martin about Citizen Sleeper, and its bodies
Collision Detection Passion and Generosity in the Vision of Gran Turismo By Ben Sailer • June 2nd, 2022 Gran Turismo 7 has been criticized for greedy microtransactions. The spirit of its creative vision, however, is more generous than its commercial aspirations.
Gingy's Corner Spirit Hunter: Death Mark By Gingy Gibson • May 31st, 2022 Spirit Hunter: Death Mark is a wonderfully spooky and unsettling ghost story.
Past Presence Cheap Machines By Dr. Emily Price • May 31st, 2022 Using speculative genres, games propose a horror that lies within debt and the meaningless work meant to assuage it: that rather than being a neat system with a clear path to success, it is instead an unresolvable problem.
Dead Mall By Stu Horvath and John McGuire • May 30th, 2022 It’s just an abandoned mall, what’s the worst that could happen?
Revving the Engine Network Effects By Phoenix Simms • May 26th, 2022 Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.
Feature Excerpt Why Aren’t There Treasure Chests in Demon’s Souls? By Jon Thumas • May 25th, 2022 Not having treasure chests is a provocative decision for a Japanese action RPG to have made in 2009, but it was far from a transgressive one.