Always Autumn Winter’s Wind By Autumn Wright • December 21st, 2020 If death is inevitable in Outer Wilds, then so is Timberhearth.
Revving the Engine Adios: Farewell, Goodbye, Good Luck, So Long By Stu Horvath and David Shimomura • December 18th, 2020 Unwinnable talks to Doc Burford about his forthcoming game Adios, a melancholy game about a pig farmer who won’t dispose of the mob’s bodies any more.
Orks, Goblins & Grenades By Matthew Campbell • December 18th, 2020 Can games provide real-world political insight?
Feature Excerpt Birth of Masculine Bodies By Zsolt David • December 17th, 2020 Press button to move legs.
Feature Excerpt Who Firewatches the Firewatchers By Caroline Delbert • December 17th, 2020 Marshall played Firewatch and thought being a firewatcher sounded good, so he volunteered.
Tasha’s Cauldron of Too Little, Too Late By Orrin Grey • December 17th, 2020 Dungeons & Dragons should be leading the way instead of lagging behind.
Casting Deep Meteo Red Dead Redemption Precedes the Territory By Levi Rubeck • December 16th, 2020 The many flavors of The West (of the United States, specifically) are boiled down to a single salty broth for cinematic consumption.
Letter From the Editor Unwinnable Monthly – December 2020 By Stu Horvath • December 15th, 2020 Volume 7 comes to a close. Find out what treasure this issue contains!
The Fail Cycle Fight or Flummoxed By Declan Taggart • December 15th, 2020 Declan wrestles with a puzzle game…
Forms in Light Formal and Vernacular Architecture By Justin Reeve • December 14th, 2020 The game world in Breath of the Wild is filled with interesting architecture