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Dimensions
A background shot of Lady Love Dies prison, the player's introduction to Paradise Killer, featuring palm trees, clear pools, and crystal scupltures of the Silent Goat and many giant skulls

Reaching for Truth in Paradise Killer

By Caroline Delbert • August 11th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.

Nonhuman Meditations

A Dog and Her Friend and the Lockdown in Between

By Alyssa Wejebe • August 11th, 2022

Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.

Gingy's Corner

Spirit Hunter: NG

By Gingy Gibson • August 10th, 2022

Losing your team has weight and pain because you had time to develop attachments to this confused and scared band of kids. The game makes you care before it brings down the ax; you haven’t lost a random Joe, you lost people that mattered. It’s a tactic designed to hurt, and it works.

Friction Burns
Banner for Wholesome Direct 2022, featuring a pair of cartoon cats sitting on a stump and staring into a starry neon sky, with planets and game consoles floating about

Wholesome Games, and the Context Collapse of Branding Culture

By Ruth Cassidy • August 10th, 2022

Whether they meant to or not, Wholesome Games have staked unique ground, so their choices invite criticism about what is and is not included. 

Here's the Thing
The protagonist of DOOM Eternal fends off a horde of undead enemies.

The Nostalgia of “New DOOM”

By Rob Rich • August 10th, 2022

Rob ruminates on the unexpected way that the new direction for DOOM panders to nostalgia.

Forms in Light
A hellish landscape populated with flowing rivers of lava and harsh towers and bridges constructed with bone-like materials.

Hell on Earth

By Justin Reeve • August 9th, 2022

The levels in DOOM Eternal provide a reminder that despite being the predominant forms of architecture for the better part of a century, internationalism and modernism are not without their problems.

Let Us In

By Stu Horvath and John McGuire • August 8th, 2022

Let me outta here!

Rookie of the Year
A first-person perspective of gameplay of Wolfenstein 3D. Two pixelated Nazi soldiers lie bleeding on the floor while two others and an officer attack the protagonist.

Wolfenstein 3X

By Matt Marrone • August 4th, 2022

It’s amazing Matt grew up as well-adjusted as he did.

Interlinked
In key art from the Doom series, the marine protagonist squares off against a large demon, legions of fighters gathering behind each combatant.

Catharsis through Carnage

By Phoenix Simms • August 3rd, 2022

Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.

Maze

By Stu Horvath and John McGuire • August 1st, 2022

Is it wise to follow the Minotaur around the labyrinth?

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