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Here's the Thing
Fallout 4's Sole Survivor and their dog stare towards the last rays of the setting sun underneath a decrepit billboard.

Surviving Fallout 4

By Rob Rich • January 11th, 2024

Fallout 4 has a bit of a reputation for being exceptionally mediocre at best, but a new outlook and approach to the 2015 title has turned it into Rob’s latest obsession.

Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

I Played It, Like, Twice...
A crop from the cover for Ni no Kuni 2 the board game, with the title text laid over a cartoon image of a long dragon soaring through a partly cloudy sky over a quaint city below

A Question of Influence: Building Your Kingdom in Ni no Kuni II: The Board Game

By Orrin Grey • January 9th, 2024

In some ways, however, the simplicity of Ni no Kuni II: The Board Game is also part of its strength. It’s a game that’s easy to learn and quick to play. In a world full of overly complex titles packed with fiddly little tokens and pieces, it almost feels old-fashioned.

How to Write Adventure Modules that Don’t Suck

By Stu Horvath and John McGuire • January 8th, 2024

Goodman Games, killin’ it as always.

Area of Effect

Space at Sea

By Jay Castello • January 5th, 2024

The oceans are a space of freedom, terror, traversal, piracy, exploration, exploitation, warfare, monsters, beauty, death and a thousand other things depending on their social context.

Here Be Monsters
A screenshot from Silent Hill shows protagonist James running into the misty distance.

It’s an Evil Effing Room: Level Design in Horror

By Emma Kostopolus • January 3rd, 2024

In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.

This Mortal Coyle
A close-up of Andreja from Starfield, looking suitably goth with black hair, downturned eyes and a soft, elegant expression. She poses behind a spiky metal structure that gives the impression of dead tree branches.

I Married My Goth GF in Starfield but I Feel Nothing

By Deirdre Coyle • December 28th, 2023

Starfield is Bethesda’s biggest game to date. More to explore, more dialogue options, more NPCs. So why don’t I feel attached to any of the characters?

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