The Communities Found Within Chants of Senaar By B Cadigan • September 23rd, 2024 The decision by the developers to utilize real language science in creating these fictional languages goes an extra step in helping players really feel that unity.
MasterBook By Stu Horvath and John McGuire • September 23rd, 2024 That gum you didn’t like is coming back but you’re still not going to like it.
Letter from the Editor Unwinnable Monthly – September 2024 By David Shimomura • September 19th, 2024 RIP Game Informer, I loved you.
Machine: Impossible By Stu Horvath and John McGuire • September 16th, 2024 You’re in love with this city.
Forms in Light Structures of Power By Justin Reeve • September 12th, 2024 Architecture in the Taisho and Showa periods of Japan was a powerful tool for expressing national identity, asserting political power and disseminating propaganda.
Area of Effect Signalled Space By Jay Castello • September 10th, 2024 The feeling of together-aloneness is the same in both Elden Ring’s digital world and the damp field of the Rollright Stones in real life.
His Majesty the Worm By Stu Horvath and John McGuire • September 9th, 2024 The only place to go is down!
Rookie of the Year (Couch) Potato Farming By Matt Marrone • September 6th, 2024 I have no designs on being an actual farmer, but I like how productive I am as a fake one.
Interlinked Advancing Together By Phoenix Simms • September 5th, 2024 Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.
Here Be Monsters Spoopy, Not Spooky: The Intersections of Cozy Games and Horror By Emma Kostopolus • September 4th, 2024 While on the surface they’re fairly dissimilar, there’s pretty substantial evidence that the Venn Diagram of spooky vs. cozy game enjoyers has a large middle section.