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A screenshot from Watch Dogs featuring the main character Aiden enacting street justice on a street tough in glasses which seems like a shameful thing to do

Chicago, the Ambiguous, and Ourselves

By Zonghang Zhou • November 22nd, 2023

Beneath the veneer of a near-future dystopian technocracy, Watch Dogs is a bildungsroman of a man seeking redemption and salvation.

Feature Excerpt

The Stories of Virtual Fragments

By Clint Morrison Jr. • November 22nd, 2023

Modern games are littered with fragmented narratives, digital ephemera often left obscured or abstracted in their incompleteness.

Russ Nicholson Interview (Remastered)

By Stu Horvath and John McGuire • November 20th, 2023

Straight from the archives!

Letter from the Editor

Unwinnable Monthly – November 2023

By David Shimomura • November 17th, 2023

We’re not putting up the Christmas decorations yet.

Screenshot of the Linked In page for Static Media, with their logo at the top, a lightning bolt image in the corner, and a statement of 674 employees at the company

Why Me? A Narrative Feature About Games Media Layoffs

By Jess Reyes • November 16th, 2023

Everyone who was laid off was scheduled for a video meeting. If you had no video meeting, I guess you were safe. This is apparently considered the most “humane” way to lay someone off…

Friction Burns

Never to Return

By Ruth Cassidy • November 15th, 2023

It feels like knowing Pyre’s secrets should remove its surface tensions, but a risk you know how to calculate just makes the gambles feel larger.

I Played It, Like, Twice...
Milton Bradley's Vampire Hunter, featuring a large glowing tower in the center of the game board.

What You See in the Dark: Night and Day in Vampire Hunter

By Orrin Grey • November 15th, 2023

Vampire Hunter is a fairly straightforward board game with one exception – you play it in the dark.

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