Lady Love Dies Cannot Save You By Trevor Richardson • February 12th, 2021 For Paradise Killer, Audre Lorde’s warning about “the master’s tools” rings loud amongst the psychic death screams of a caste that cannot be uplifted by mere reformation.
Casting Deep Meteo The Lust of Early Access: Everspace 2 and 30XX By Levi Rubeck • February 11th, 2021 Everspace 2 fulfills a similar desire to expand upon the past, in this case, more Star Fox vibrations.
Greater Failures in Tabletop Gaming By Joshua Jarrett • February 10th, 2021 Impulse Drive is a tabletop RPG that empowers disempowerment.
Hey, Dad: Hades & Fatherhood By George Umbarger • February 9th, 2021 Hey, Dad. See you in Hell. Hopefully.
Eyeing Elsewhere Owning the Mask By Phillip Russell • February 8th, 2021 I want Black stories to feel whole, to feel uncompromising and to take risks.
Heaven from the Other Side By Yussef Cole • February 8th, 2021 Blasphemous serves as an aesthetic exploration of the mind of the devout.
Letter to a Heroine Mei By Melissa King • February 5th, 2021 “News stories don’t always have to be major, they just have to matter.”
Casting Deep Meteo El Hijo, the Solid Snake of Tag By Levi Rubeck • February 4th, 2021 In stealth games, I always aspire to be the ghost.
I Played It, Like, Twice… The Moorcock Connection: Sailors on the Seas of Warhammer Quest By Orrin Grey • February 2nd, 2021 I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.
Here's the Thing No Man’s Sky vs. Cyberpunk 2077 By Rob Rich • February 2nd, 2021 The edgelords never get what they want, do they?