Feature Excerpt Monsters Built by Human Hands By Hyacinth Nil • October 20th, 2022 A close reading of Lakeview Hotel.
Letter from the Editor Unwinnable Monthly – October 2022 By David Shimomura • October 17th, 2022 Let the spoopy season begin!
Colonial Marines By Stu Horvath and John McGuire • October 17th, 2022 “I say we take off and nuke the entire site from orbit. It’s the only way to be sure.”
Insert Coin Heart, Kidney, Pancreas, Shard By Madison Butler • October 13th, 2022 Space Warlord Organ Trading Simulator creates tension between the inherent violence of its premise and the player’s enjoyment of the gameplay, offering an engaging critique of capitalism.
Forms in Light How to Build a Racetrack By Justin Reeve • October 13th, 2022 Adopting a broader view as to what constitutes architecture can be a worthwhile endeavor.
Open World Gouranga By Edward Smith • October 11th, 2022 I hate this idea that games have gotten so big they basically replace your life – and tell you you’re not getting the most out of them and doing everything unless you let them replace your life.
Casting Deep Meteo The Fresh and Vertical By Levi Rubeck • October 11th, 2022 Lately Levi’s been picking through Severed Steel, a title still honing in on the parkour and the shooting but sidestepping long set pieces for a series of puzzle rooms and time dilation.
Monty Python’s Cocurricular Mediaeval Reenactment Programme By Stu Horvath and John McGuire • October 10th, 2022 A very serious educational course on the medieval period, not an RPG.
Another Look End of Zelda By Yussef Cole • October 7th, 2022 Perhaps in Hyrule, which was apparently inspired by the local woodlands of its designer, Shigeru Miyamoto, we could grasp some of that same fantasy, that escape.
Made of Lines and Vines Beneath a Village’s Surface By Saniya Ahmed • October 5th, 2022 A distinct style of a building in Outriders led to curiosity, then unexpectedly unraveled a worrisome story that was brewing all along.