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Open World
Screenshot from Call of Duty Modern Warfare 2019, during the torture interrogation scene, where the military made is in the face of the player camera looking stern and cruel

Subjective Analysis of Modern Warfare 2019’s Objectivity in One Scene

By Edward Smith • November 14th, 2022

Call of Duty: Modern Warfare can be sold to people who want something potentially “hard-hitting”, but also sold to people desiring the opposite. 

Heirs to Heresy

By Stu Horvath and John McGuire • November 14th, 2022

Hail Baphomet!

Dimensions
A screenshot from Caroline's game jam game, featuring two boxes of text and a link for the next one that reads "She returns..."

An Hour Making Games in the Belly of Demonicon

By Caroline Delbert • November 8th, 2022

Half a dozen writers and developers signed up for a one-hour game jam over Halloween weekend. What were they (and I) thinking?

Area of Effect
An image of Stonehenge looking majestic as the sun sets behind it, perfectly aligning between two stones.

Contested Landscapes

By Jay Castello • November 8th, 2022

Horror is perhaps the genre where contested space is most easily found lurking.

Another Look
A screenshot from Resident Evil shows the character Jill Valentine ready to grapple with a zombie in the well-appointed sitting room of an old mansion.

Evil in Residence

By Yussef Cole • November 7th, 2022

Resident Evil is a Hellraiser puzzle box; an invitation to partake, to play along, only to realize (too late) that the controller itself is a portal through which the game itself can reach out and draw its horrifying tithe.

Call of Cthulhu 40th Anniversary

By Stu Horvath and John McGuire • November 7th, 2022

Cthulhu may be an ageless horror, but the Call of Cthulhu RPG just turned forty!

Rookie of the Year
An image of Charizard, the orange fire-tailed dragon from Pokémon, with his wings outstretched.

Introducing “Pocket Monsters”

By Matt Marrone • November 4th, 2022

Pokémon is a portmanteau. It means pocket monsters.

Made of Lines and Vines
A screenshot from Stray, featuring a cat with a backpack staring at a wall loaded up with photo portraits of various robots, a straw hat, an old timey Victrola record player, and a mish mash of other cultural patterns on the walls and floor

The Stray’s Plummet Into a Strange Future

By Saniya Ahmed • November 3rd, 2022

The environmental storytelling of Stray depicts a futuristic world of stereotypes.

I Played It, Like, Twice...
A close of up the box art of Massive Darkness 2: Hellscape, with a tentacled demon on the left wielding a spear in front of three heroes posing in front of a glowing door

2 Massive 2 Darkness: When Your Darkness is Maybe a Little Too Big

By Orrin Grey • November 2nd, 2022

As much as I love a good dungeon crawl game, much of the time they are too big for me.

Collision Detection
A close-up of Mae, the protagonist of Night in the Woods.

The Boomer Death Cult of Possum Springs

By Ben Sailer • November 2nd, 2022

As the Boomer death cult in Night In The Woods serves to remind us, sometimes the scariest monsters are the ones that could actually exist.

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