Ashley Riot and the Human Workshop By Andrei Filote • April 21st, 2021 A bit of cleverness that belongs to Vagrant Story is its anticipating the medium’s power to transform mechanical play into story devices and narrative into a concrete praxis.
Nightlife By Stu Horvath and John McGuire • April 19th, 2021 An RPG about playing creatures of the night, a year before White Wolf’s World of Darkness.
David Hoskins Interview By Stu Horvath and John McGuire • April 12th, 2021 You’ve seen his pen work in Acid Death Fantasy, The Isle of the Plangent Mage and, soon, in Through Ultan’s Door.
What’s in the Warehouse? By Stu Horvath and John McGuire • April 5th, 2021 For maximum effect, say the name of this episode using your best impression of Brad Pitt’s Seven whine.
Revving the Engine Under the Hood By Ben Sailer • April 1st, 2021 The beauty of having a dream, and making it so, and then having thousands of others make their dreams within your dream.
I Played It Like Twice Fearful Symmetry: Building the Best of All Possible Overworlds in Overboss By Orrin Grey • April 1st, 2021 In a world where plenty of board games at least claim to be playable with only one person it is, in my experience, rare to find one that actually plays well in solitaire mode.
Forms in Light Parasites By Justin Reeve • March 30th, 2021 The real parasites are always the capitalists.
Collision Detection Controlling the Narrative By Ben Sailer • March 26th, 2021 Why the hell would anyone play two-player sports videogames by themselves?