There’s Always a Cave By Gus Mastrapa • April 13th, 2012 Gus Mastrapa wonders why caves in videogames are never terrifying.
We Salute You, Commodore! By Don Becker • April 12th, 2012 Don Becker pays homage to Jack Tramiel, creator of the Commodore 64, who passed away Monday.
It’s Party Land: When I Finally Met Suda51 By Steve Haske • April 12th, 2012 Steve Haske meets game developer Suda51 and finds out heroes aren’t always interesting.
California Dreamer By Brendan Keogh • April 10th, 2012 Brendan Keogh discusses the integrity of Driver: San Francisco’s dream world.
Geek Flea 3 in (More) Pictures By Sarah Feinsmith • April 7th, 2012 Sarah Feinsmith was at Geek Flea 3 and has the pictures to prove it.
Geek Flea 3: After Action Report By Stu Horvath • April 5th, 2012 Unwinnable debriefs on Geek Flea 3 and thanks everyone involved.
To Screen or Not to Screen By Tim Mucci • April 5th, 2012 Tim Mucci, the Tabletop Wizard, discusses the use of the controversial D&D Game Master screen.
Getting Colorful With Eliss By Brendan Keogh • April 3rd, 2012 Brendan Keogh dons his time-traveler’s cap for the spherical fun of 2009’s Eliss.
Why Geek Matters By Gus Mastrapa • March 30th, 2012 Gus Mastrapa explains why he’s still proud to be a geek.
Mother’s Legacy: Engendering AI in Videogames By Cara Ellison • March 30th, 2012 Mother, why are you trying to kill us? Cara Ellison examines the foundations of fear for the female AI.
Hillbilly Murders Toaster – Shoot Many Robots Reviewed By Ian Gonzales • March 28th, 2012 Ian Gonzales prepares for Judgment Day as he plays Shoot Many Robots from Demiurge Studios.
Alone Together in Journey By Brendan Keogh • March 27th, 2012 Brendan Keogh discovers solitude with others as he plays Journey for the PS3.
Rookie of the Year: The (New) iPad (3) By Matt Marrone • March 26th, 2012 The Rookie of the Year got a new iPad. Should you get one, too? And if you do, what apps do you need?
RoboChrist and Space Jesus By Gus Mastrapa • March 23rd, 2012 In honor of Unwinnable’s Robocop Week, Gus Mastrapa finds a way to link the work of Paul Verhoeven, Mass Effect’s Commander Shepard and Jesus Christ.
Pocket Treasures: An Unethical Number of Enemies By Brendan Keogh • March 22nd, 2012 Pocket Treasures is a column about the iPhone games you might have missed – the small. The absurd. The disposable. The too-popular. The implausible.
The Dusty Hoard – RoboCop 2: The Official Movie Adaptation By Ian Gonzales • March 22nd, 2012 Ian Gonzales takes a break from shooting Nuke to reread RoboCop 2: The Official Movie Adaptation.
Pushing Buttons With Arthur By Gus Mastrapa • March 16th, 2012 Gus Mastrapa finds that gaming is the best way to interact with his 3-year-old nephew.
GDC 2012: The Other Sides of Videogames By Brendan Keogh • March 15th, 2012 Brendan Keogh throws a little love to some of the lesser-known yet entirely worthwhile games of GDC 2012.
Mass Dejection By Brian Taylor • March 13th, 2012 Unhappy Mass Effect 3 fans have started a petition to have the ending of the game changed. Brian Taylor wonders why.
Statistics: GDC 2012 By Team Unwinnable • March 13th, 2012 When Unwinnable goes on the road, drinking and shenanigans follow – even at an academic conference. We try to shake off the GDC 2012 hangover and compile some statistics from outside the show.
Rookie of the Year: Draw Something … Or Else By Matt Marrone • March 12th, 2012 In an exclusive interview with the developer, the Rookie of the Year uncovers the dark side of OMGPOP’s Draw Something.
At GDC Everyone’s Alright By Gus Mastrapa • March 9th, 2012 Gus Mastrapa discusses his love of like-minded videogame enthusiasts at GDC 2012.
Turning Off the Dark With Alan Wake By Brian Taylor • March 8th, 2012 Brian Taylor reviews Alan Wake’s American Nightmare from Remedy Entertainment.
Get Ready for SimCity 5! By Michael Sheridan • March 8th, 2012 Maxis and EA have officially announced SimCity 5, the first Sims sequel since 2003.
Pocket Treasures: Adrift in iSpace By Brendan Keogh • March 6th, 2012 Unwinnable welcomes Brendan Keogh and his new column about under-the-radar iPhone games, Pocket Treasures.
A Week of Enlightenment: GDC 2012 By Stu Horvath • March 5th, 2012 If there is a summer camp for the videogame industry, it is GDC (even if it takes place in the beginning of March).
Ride ’em Till They Break By Gus Mastrapa • March 2nd, 2012 Gus Mastrapa finds a connection between HBO’s Luck and our ruthlessness as gamers.
Of Men and Monsters – A Look at Historical/Fictional Mash-Ups By Kenneth J. Lucas • March 1st, 2012 Ken Lucas takes a look at historical figures who are zombie killers, vampire hunters and demon slayers.
The App Hole: Ninja Bears – My New Mortal Enemy By Don Becker • February 28th, 2012 Don Becker gets sucked in by Spry Fox’s Triple Town for Android.
Rookie of the Year: Lame In-App Purchases May Be Proof of Impending American Apocalypse By Matt Marrone • February 27th, 2012 The Rookie of the Year refuses to make in-app purchases for Temple Run on iPad, iPhone, iOS or anywhere – until they stop sucking.
Halo, Southpaw and the Left Hand Path By Gus Mastrapa • February 24th, 2012 Gus Mastrapa draws a tenuous line between left-handed controls for videogames and the Church of Satan. Will you follow him down that path?
The IGF is Just Fine – You’re the Problem By Jenn Frank • February 23rd, 2012 Jenn Frank takes issue with recent criticism of the IGF and explains why you shouldn’t fight the people who love you. Hint: it’s because they love you.
The Devil and the D20 By Tim Mucci • February 23rd, 2012 Tim Mucci, the Tabletop Wizard, delves into the alleged sinister and soul-stealing effects of Dungeons & Dragons.
Story Does Matter By Gus Mastrapa • February 17th, 2012 Gus Mastrapa wants his videogames to have stories – otherwise, they’d be like movies without a soundtrack.
An Appreciation of Attention to Detail By Team Unwinnable • February 14th, 2012 Erika Haase discusses 2008’s Prince of Persia and why she thinks it’s the best game in the series.
Rookie of the Year: Temple of Zoom By Matt Marrone • February 13th, 2012 The Rookie of the Year plays Temple Run for iOS – the scourge of all New York City schoolteachers.
A Conversation with Game Developer Jake Elliott By Jenn Frank • February 10th, 2012 Jenn Frank interviews game developer Jake Elliott and discusses his work, pixel art and the angst of holding one’s breath under digital water.
Kickstarter is Making Us the Executives By Gus Mastrapa • February 10th, 2012 Down with the Suits! Gus Mastrapa thinks Tim Schafer and Double Fine have proved that there is a better way to make and sell creative work via sites like Kickstarter and Bandcamp.
The Value of Let’s Play: Ancient Greek Punishment By Steve Haske • February 9th, 2012 Steve Haske returns to Unwinnable to discuss what can be learned from games that are, in fact, unwinnable.