E3 2012: Dishonored By Stu Horvath • June 13th, 2012 Stu Horvath was awash in blood and death during the Dishonored demo at E3 2012. He loved every splatter of it.
E3 2012 in Pictures By Team Unwinnable • June 12th, 2012 We rented a house. We went to E3 2012. We had adventures in Los Angeles. We had a camera everywhere we went.
Just Another Art Worth Dying For By Brendan Keogh • June 12th, 2012 Brendan Keogh sees Indie Game: The Movie and finds a universal message about the creative process.
Unwinnable vs. E3 2012 Trailer By Team Unwinnable • June 11th, 2012 A short documentary, coming Friday, June 15.
E3 2012: Quantum Conundrum By Charles Francis Moran VI • June 11th, 2012 Chuck Moran saw a bajillion games at E3 2012, but Kim Swift’s Quantum Conundrum was his favorite.
E3 2012: Give Us a Minute By Stu Horvath • June 8th, 2012 We need a little more time to figure out what the hell we just went through at E3 2012.
Doin’ It D.I.Y. Style By Brendan Keogh • June 5th, 2012 Brendan Keogh finds that maybe he’s not so bad at designing videogames after all as he gets creative with WarioWare D.I.Y.
What About the Stupid Shit? By Gus Mastrapa • June 1st, 2012 Gus Mastrapa, against all his better judgement, goes to bat for the worst examples of videogames – the indefensible garbage.
Save Versus Superstition By Tim Mucci • May 31st, 2012 Tim Mucci, the Tabletop Wizard, discusses the various ways role-playing gamers are superstitious about their dice.
Rock Band Killed the Karaoke Star By Richard Clark • May 31st, 2012 Oh, wee-ooh, Richard Clark tries his hand at karaoke and finds glory where in Rock Band he only ever found a high score. He also looks like Buddy Holly.
Pocket Treasures: Gravity Hook HD By Brendan Keogh • May 29th, 2012 Brendan Keogh realizes he’s a swinger as he plays Adam Saltsman’s Gravity Hook HD.
Friendly Fire By Chris Dahlen • May 29th, 2012 Chris Dahlen plays some couch co-op with his kid. It’s a bit of a love/hate affair.
The Gory Glory of Vault Boy By Dennis Scimeca • May 26th, 2012 Dennis Scimeca becomes the villain he always wanted to be in Fallout 3.
Diablo III is Adorable By Jenn Frank • May 25th, 2012 Jenn Frank, perhaps, is a villain looking down from on high when she plays Diablo III. Look at them all down there – like ants! Stomp, stomp, stomp.
Waa! In Defense of Waluigi By Steve Haske • May 25th, 2012 Steve Haske thinks Nintendo’s Waluigi doesn’t get a fair shake from gamers. Waa!
Good and Evil I Have Done By Gus Mastrapa • May 25th, 2012 Gus Mastrapa shares tales of good done in Ultima Online and regrettable evil spread in real life.
Religious Zealots, Mercenaries and Sadomasochistic Demons: A Study In Antagonism By Ian Gonzales • May 24th, 2012 Ian Gonzales looks at the nature of the antagonist through the lens of Hellraiser, Star Trek V and Metal Gear Solid.
Pocket Treasures: League of Evil By Brendan Keogh • May 22nd, 2012 Brendan Keogh is about to enter a world of Good, Evil and Head-Punching-Off.
The Burnt Offering Unfairy Tales By Stu Horvath • May 21st, 2012 Stu Horvath introduces Villains Week with a call to honor our inner bad guy.
The Time a Child Made Me Contemplate Suicide Over Xbox Live By Jeff Dunn • May 21st, 2012 Jeff Dunn takes some verbal Call of Duty abuse from a 10-year-old and begins to question his sense of being.
Things are Getting a Bit Unreal By Stu Horvath • May 18th, 2012 Stu Horvath saw Epic Games’ Unreal Engine 4 and wrote about it for Wired.
How A Game of Thrones Found Me Friends By Gus Mastrapa • May 18th, 2012 Gus Mastrapa finds his people thanks to George R.R. Martin’s fantasy novels.
No One’s Gonna Stop Me Now By Richard Clark • May 17th, 2012 Richard Clark ruminates on careers, dreams and Perfect Strangers, thanks to the browser game Nothing’s Gonna Stop Me Now.
No One Takes Notes Anymore By Patrick Stafford • May 15th, 2012 Patrick Stafford remembers a time when notes and hand-drawn maps were the key to success in a videogame. He’d like those days to make a comeback.
Pocket Treasures: SpikeDislike By Brendan Keogh • May 15th, 2012 Brendan Keogh discovers that he is greedy and reckless, thanks to James Gamble’s SpikeDislike.
Rookie of the Year: Raiders of the Lost Wii By Matt Marrone • May 14th, 2012 The Rookie of the Year dusted off his Wii to play Skyward Sword – and is now furiously fleeing from a giant, rolling boulder.
Videogames are Killing Me By Gus Mastrapa • May 11th, 2012 Gus Mastrapa doesn’t want to die but, thanks to videogames, he’s not doing much about it.
Guess Who’s Coming to Dinner By Tim Mucci • May 10th, 2012 Tim Mucci, the Tabletop Wizard, shares his tips for creating effective non-player characters for RPGs.
Pocket Treasures: jAggy Race By Brendan Keogh • May 8th, 2012 Brendan Keogh lets go with gravity as he plays jAggy Race from SevenOnly.
We Can’t Have Dreams By Jordan Mammo • May 7th, 2012 Jordan Mammo talks to game designer Sun Park of Turtle Cream about his first game, Sugar Cube: Bittersweet Factory, indie development in South Korea and protesting unfair government gaming laws in his home country.
Nascentes Morimur: Sine Mora’s Narrative Senselessness By Steve Haske • May 4th, 2012 Steve Haske revels in the despair of Sine Mora.
Escape to the Theater of Magic By Gus Mastrapa • May 4th, 2012 Gus Mastrapa explains what it is like to be caught under the spell of a pinball game.
Rise of the Existential Crisis: How One Woman Nearly Never Finished a Book Review By Jenn Frank • May 3rd, 2012 Anna Anthropy’s book Rise of the Videogame Zinesters gets the Jenn Frank treatment.
Pocket Treasures: Ski Safari By Brendan Keogh • May 1st, 2012 Brendan Keogh is riding the yeti in Ski Safari. No, that isn’t a euphemism.
The Burnt Offering Forking Paths By Stu Horvath • April 27th, 2012 Stu Horvath ponders how he sees himself, and how the world sees him. And you.
Esther’s Bones By Katie Williams • April 27th, 2012 Katie Williams explains how Dear Esther was the last heartbeat in her dying relationship.
How I Met My Wife By Gus Mastrapa • April 27th, 2012 Gus Mastrapa explains how Larry Flynt and Pokemon were pivotal in meeting the love of his life.
Together In the Face of Death By Steve Haske • April 26th, 2012 Steve Haske steels his fragile heart for the inevitable upcoming loss of Demon’s Souls‘ multi-player functionality.
The Tangled Line By Richard Clark • April 26th, 2012 Richard Clark’s father was a man who didn’t love videogames, but did love his son.