Feature Excerpt Lifelong Friends are Made in Dead and Dying Games By Brian Lee-Mounger Hendershot • February 22nd, 2023 Videogames lost something special when developers pivoted from server browsers to matchmaking. A small group of players show us what we’re missing.
Feature Excerpt A Ride Through the Objective Field of Passion By Braden Timss • February 21st, 2023 Disneyland is a place where one can fall backward from the future to the frontier days of the American westward expansion without the slightest struggle, physical or cognitive.
Zine Month Roundtable By John McGuire • February 20th, 2023 Featuring special guests Tony Vasinda, Adam Vass and Levi Combs!
Open World This is What I Would Send in if I Applied for the Narrative Designer Job at Frictional By Edward Smith • February 16th, 2023 Our character has to care about the kid and we have to care that our character cares about the kid.
I Played It, Like, Twice... A Whole New World of Warcraft: The Board Game By Orrin Grey • February 14th, 2023 Innumerable brightly-colored miniatures and a cartographic board making it all seem reminiscent of a fantasy game of Risk.
Here's the Thing Grappling With Game Pass By Rob Rich • February 14th, 2023 A brief sojourn with Xbox Game Pass helps Rob come around on the concept of online game streaming.
Brain Scratch Bibbdi Babbdi Boo By Steven Nguyen Scaife • February 13th, 2023 I’m constantly struck by how little a game needs in order to evoke places and processes, how crude its materials can appear without compromising clarity of vision.
Forms in Light Remembering the Triangle Shirtwaist Factory Fire By Justin Reeve • February 10th, 2023 Dishonored is a game which harkens back to a time when protection for working people was practically nonexistent, ruthless exploitation being the rule.
All The World’s A Stage By Jonathan Fenn • February 8th, 2023 Theatrical allusions don’t need to hit you over the head with high-concept meta-textual narratives in order to be effective.
Casting Deep Meteo Mapping MÖRK BORG’s Cruel Delights By Levi Rubeck • February 8th, 2023 Then it hit me, like a dirty lightbulb in an ancient office that’s gone undisturbed for far too long – I can draw these rooms.