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Feature Excerpt
A screenshot from Dirty Bomb shows a helicopter hovering low above a brick and iron suspension bridge.

Lifelong Friends are Made in Dead and Dying Games

By Brian Lee-Mounger Hendershot • February 22nd, 2023

Videogames lost something special when developers pivoted from server browsers to matchmaking. A small group of players show us what we’re missing.

Feature Excerpt
Pieces of construction plans or blueprints are scattered willy-nilly, connected to each other with several orange arrows, as if someone was trying to create some kind of map.

A Ride Through the Objective Field of Passion

By Braden Timss • February 21st, 2023

Disneyland is a place where one can fall backward from the future to the frontier days of the American westward expansion without the slightest struggle, physical or cognitive.

Zine Month Roundtable

By John McGuire • February 20th, 2023

Featuring special guests Tony Vasinda, Adam Vass and Levi Combs!

Open World
Screenshot from The Last of Us Part 2 featuring Lev, with a clean-shaven head and leather hoodie, facing Abby with a backpack loaded with a shotgun

This is What I Would Send in if I Applied for the Narrative Designer Job at Frictional

By Edward Smith • February 16th, 2023

Our character has to care about the kid and we have to care that our character cares about the kid.

I Played It, Like, Twice...
The cover of the rules PDF for World of Warcraft: The Board Game, featuring the sharp and stylized text of the title over a small portion of an old map

A Whole New World of Warcraft: The Board Game

By Orrin Grey • February 14th, 2023

Innumerable brightly-colored miniatures and a cartographic board making it all seem reminiscent of a fantasy game of Risk.

Here's the Thing
A tablet, keyboard, and gaming mouse are laid out among several of offerings in Microsoft's Game Pass library.

Grappling With Game Pass

By Rob Rich • February 14th, 2023

A brief sojourn with Xbox Game Pass helps Rob come around on the concept of online game streaming.

Brain Scratch
Screenshot from the game Babbdi, where a low-poly character hunches over a table with blank eyes and two teeth in a concrete room with someone sleeping on a bare mattress in the back, saying "we will get out of babbdi"

Bibbdi Babbdi Boo

By Steven Nguyen Scaife • February 13th, 2023

I’m constantly struck by how little a game needs in order to evoke places and processes, how crude its materials can appear without compromising clarity of vision.

Forms in Light
A screenshot from the videogame Dishonored shows a cobblestoned street winding its way through city buildings lit by dusky sun filtered through a smog-filled sky.

Remembering the Triangle Shirtwaist Factory Fire

By Justin Reeve • February 10th, 2023

Dishonored is a game which harkens back to a time when protection for working people was practically nonexistent, ruthless exploitation being the rule.

Screenshot from the trailer for God of War Ragnarok, where Kratos sits by a fire sharpening a knife, staring pensively towards the viewer, while the shadow of someone looms behind in the snow, half man or half animal, or a boy carrying an animal...

All The World’s A Stage

By Jonathan Fenn • February 8th, 2023

Theatrical allusions don’t need to hit you over the head with high-concept meta-textual narratives in order to be effective.

Casting Deep Meteo
Artwork from the table-top RPG MÖRK BORG depicting a two-headed dragon-like creature. One head has the antlers of a 12-point buck.

Mapping MÖRK BORG’s Cruel Delights

By Levi Rubeck • February 8th, 2023

Then it hit me, like a dirty lightbulb in an ancient office that’s gone undisturbed for far too long – I can draw these rooms.

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