The Grimy Optimism of the Metro Series By Joshua M. Henson • August 2nd, 2024 There’s a sense of forward momentum in the tunnels.
Past Presence Most Media Memory-Holed the Pandemic. Not 1000XRESIST By Emily Price • August 2nd, 2024 Playing 1000xRESIST means stepping into the shoes of an observer to millions of people finding out in real time they’ve been exposed to a disease there’s no way to stop.
Barony By Stu Horvath and John McGuire • July 29th, 2024 Surely a time machine was involved in the development of this game.
Funeral Rites Smelting RPGs Down to Simple Bliss with Outcast Silver Raiders By Justin Reeve • July 26th, 2024 “Perhaps out of a sense of satire or perhaps just because I really like horror movies, metal and the occult, I wanted to create something that would have been absolutely forbidden in my house.”
Feature Excerpt The World Outside the Glass was Almost Gorgeous By Will Borger • July 25th, 2024 The first step to solving a problem is admitting a problem exists, and the role you played in causing it. None of us are innocent.
Feature Excerpt The Games Space By Jay Castello • July 24th, 2024 Geoff is excited for videogames at Opening Night Live in August. Geoff is excited for videogames at the Game Awards in December. Geoff is excited for videogames at Summer Game Fest in June. Soon it will be August again.
Letter to a Heroine Bobot Bobot and the Power of Cute By Melissa King • July 23rd, 2024 Mel’s back with an essay praising the most important heroine of all: herself.
The Sorcerers’ Enclave By Stu Horvath and John McGuire • July 22nd, 2024 You know the Necromancer is always going to be trouble.
I Played It, Like, Twice... Space is the Place: Starcadia Quest and the Mystery of Aesthetics By Orrin Grey • July 16th, 2024 It may be unsurprising to learn that Starcadia Quest is pretty much the exact same game as Arcadia Quest but in spaaaaaaaaaace!