Interlinked What We Make From the Ruins By Phoenix Simms • March 8th, 2023 Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.
Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton By Jed Pressgrove • March 7th, 2023 We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?
Collision Detection Learning to Love Roguelikes with Deathloop By Ben Sailer • March 7th, 2023 Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.
Made of Lines and Vines One Thousand and One Excuses By Saniya Ahmed • March 3rd, 2023 Orientalized media and tales aren’t replacements for actual people.
Here Be Monsters Dead Space’s Unsettling Colonialism By Emma Kostopolus • March 2nd, 2023 If you’ve been reading this column, like, at all, you know that praise must always be coupled with loving criticism.
Persona 5: Technology and The Body – Through The Looking Glass By Jenny Zheng • February 27th, 2023 We should reject the desire for firm rules, singular stories.
Finding Time in a Dying World By Evelyn Grey • February 23rd, 2023 It’s only possible to save the world when we look to the environment and other creatures that don’t directly concern us.
Funeral Rites Capturing Wonder and Play in Kosmosaurs By Phillip Russell • February 23rd, 2023 Diogo Nogueira’s most recent release, Kosmosaurs, harkens back to the classic aesthetics of pulp science fiction novels, but with a twist – dinosaurs!