Feature Excerpt Pendragon and Anti-Fascist Medievalism By Ruth Cassidy • October 29th, 2021 “Camelot has, for the moment, fallen, but the dream of Camelot – of a sane Government by consensus, led by an Arthur and not a Mordred – must and will live on.”
Babes in the Wood By Stu Horvath and John McGuire • October 25th, 2021 Nothing like exploring a deep dark wood on Halloween night.
I Played It, Like, Twice... Of Monsters and Mortals: Playing Campy Creatures On a Dark and Spooky Night By Orrin Grey • October 21st, 2021 Campy Creatures is, as the box declares, a “Ghoulish Game of Deduction & Bluffing.”
Letter from the Editor Unwinnable Monthly – October 2021 By David Shimomura • October 18th, 2021 Welcome to the Spoopy Issue!
Impossible Landscapes By Stu Horvath and John McGuire • October 18th, 2021 You better sure as hell hope you haven’t seen the Yellow Sign.
Kult By Stu Horvath and John McGuire • October 11th, 2021 We have such sights to show you. Wait, no, wrong horror franchise.
DISASTER PARADISE: at the Centre of the Miiverse By Gwil Jones • October 8th, 2021 Like so much of the Wii U, Miiverse’s emerald-green message boards have been taped off for years, a generic error message flatly reminding us of its indefinite closure and the start-up stampede replaced with lifeless replica dolls.
Feature Excerpt Blasting the Canon By Andrew Goddard • October 7th, 2021 What classical music can teach us about constructing a videogame canon
Here's the Thing Here’s The Thing: Separating the Artist From Art By Rob Rich • October 5th, 2021 An artist is not their work, and Rob thinks it’s astonishing that some people don’t seem to understand this.
Forms in Light When Cities Die By Justin Reeve • October 4th, 2021 Walking around Washington, D.C. in The Division 2 provides a reminder that nothing lasts forever.