This Mortal Coyle Skyrim and Existential Angst Redux By Deirdre Coyle • March 29th, 2023 Why can’t I marry Serana? I would like to take this up with Todd Howard personally.
Feature Excerpt The Environmental Horror of Elden Ring By Kathryn Hemmann • March 22nd, 2023 Caelid resists the post-apocalyptic fantasy that the detrimental effects of human activity on the environment are temporary and reversible.
A Time to Harvest By Stu Horvath and John McGuire • March 20th, 2023 Maybe don’t go collecting rocks and folklore in the hills of Vermont?
Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.
The Maze of Peril By Stu Horvath and John McGuire • March 13th, 2023 Down we go into the depths again!
Casting Deep Meteo Managing Minds and Blue Fascists at PAX Unplugged 2022 By Levi Rubeck • March 10th, 2023 Levi plays a few games and waxes a little nostalgic at PAX Unplugged.
Friction Burns The Writer Will Do Criticism By Ruth Cassidy • March 9th, 2023 The friction between knowing how games are made, and knowing that I don’t know how any one game is made.
Rookie of the Year ChatBOTW By Matt Marrone • March 9th, 2023 With a deadline fast approaching and no good idea about how to ridicule himself this month, Matt asks ChatGPT to take a crack at his column.
I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.