Exploits Feature D(E)fiant Love By Melissa King • January 3rd, 2022 The world may be fucked, but we have each other.
The Best Games of 2021 By Team Unwinnable • December 31st, 2021 2021 was a year full of great games – some brand new, and some seeing a triumphant return after literal (as in, not hyperbolic) government censorship.
Best of 2021 The Best Architecture in Games of 2021 By Justin Reeve • December 30th, 2021 Justin gathers the year’s best examples of architecture in videogames.
Revving the Engine Surviving the Near Future in Phobos Subhuman By Ben Sailer • December 27th, 2021 There can be something especially empowering about feeling as though you can shape and survive whatever is around the next corner.
Monstrous Compendium By Stu Horvath and John McGuire • December 27th, 2021 We got you some monsters for Christmas!
Feature Story The Unbearable Lightness of Deathloop By David Shimomura • December 23rd, 2021 In the moment it is easy to love Deathloop but, upon reflection, it feels as though it was barely even there.
Feature Excerpt The Sixties That Weren’t, or, How Psychonauts 2 Forgets Politics By Christian Haines • December 22nd, 2021 Double Fine’s videogame Psychonauts 2 draws on the experimental energies of the 1960s only to mute that decade’s political fervor.
Feature Excerpt This Is My Favorite Shop in the Citadel By Emma Kostopolus • December 20th, 2021 The ethics of Mass Effect roleplay.
Campaign Sourcebook and Catacomb Guide By Stu Horvath and John McGuire • December 20th, 2021 A book on RPG design theory? Put out by TSR? In 1990? And written by Jennell Jaquays? SIGN US UP.
Letter from the Editor Unwinnable Monthly – December 2021 By David Shimomura • December 16th, 2021 It’s the last Month(ly) of the Year!