Here's the Thing The Immersive Nature of Tedium By Rob Rich • November 12th, 2021 Rob talks about why he often enjoys tedium in videogames, and how it can make them feel more immersive.
Forms in Light The Best of Worlds By Justin Reeve • November 11th, 2021 Megacorporations can’t be trusted to pursue any sort of progressive politics.
Treasure Hunt By Stu Horvath and John McGuire • November 9th, 2021 Ships and desert islands and sea shanties and secret treasures: we’re getting nautical on this week’s episode of the Vintage RPG Podcast.
Another Look The Real Quake Was The Friendships We Made Along The Way By Yussef Cole • November 9th, 2021 Razor-sharp precision. Chunky symmetry. Beauty.
Collision Detection Rethinking Retro Remakes With Tunnel B1 By Ben Sailer • November 5th, 2021 We’re in the middle of a retro shooter renaissance. Why not mine the forgotten past for ideas and inspiration?
This Mortal Coyle The Ultimate Apocalypse Team By Deirdre Coyle • November 4th, 2021 Hunters/Gatherers/MacGyver-ers Assemble!
The Full Catsperience By Melissa King • November 3rd, 2021 Everybody gets to be a cat in this charming 3D puzzler.
Revving the Engine Connecting with Tetrominoes By Diego Nicolás Argüello • October 30th, 2021 Last year, Tetris Effect: Connected promised a way to come together even as we were suspended in our quarantine bubbles. It still delivers.
Friction Burns Urgency and Mastery in Umurangi Generation By Ruth Cassidy • October 29th, 2021 While I followed advice to turn off the timer, I kept chewing on its presence. Was it at odds with the game’s purpose, or was I acting in conflict with it?