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Area of Effect

Moving Sitting Still

By Jay Castello • April 11th, 2023

Skipping between the individual characters’ stories requires continent-hopping, back and forth over and over across the map.

Friction Burns
The cover art for Terra Nil: Reclaim the Wasteland, featuring a lush valley being terraformed while surrounded by barren rocky mountains

Press Restart for Planet Earth

By Ruth Cassidy • April 7th, 2023

Terra Nil offers a similar kind of escapist fantasy to other city builders – just from another angle.

Rookie of the Year
A top-down map of the landscape of Hyrule from Breath of the Wild.

Breath of the Elevator

By Matt Marrone • April 7th, 2023

My son went right back down the elevator again. Then he went up again. Then down. Then up. Then, at last, he opened the map, traveled to another shrine, and went down that elevator.

Interlinked
The face of the Katamari king surrounded by rainbow circles rippling outward.

Rolling Up

By Phoenix Simms • April 6th, 2023

We Love Katamari and the series it’s a part of is about the alchemy of persistence at its core. You take what’s available to you and turn it into a star.

Collision Detection
The mountain-crown-meets-basketball logo of the Sacramento Kings on a field of purple jersey material.

Light the Beam

By Ben Sailer • April 5th, 2023

As a lapsed and reformed Sacramento Kings fan, Ben learns that sometimes backing a loser is the winningest thing you can do.

I Played It, Like, Twice...
Crop from the box cover for Legend of Drizzt the Adventure Series Board Game, with an angry Drizzt with long hair and fur mantle and flowing cape as he slices through some enemies with his trademark scimitars and his black panther companion and best friend growling in the background

A Maze of Twisty Little Passages, All Alike: Navigating the D&D Adventure System Board Games

By Orrin Grey • April 4th, 2023

Anyone who has been following along here for very long knows that dungeon tiles are one of my very favorite parts of any dungeon crawl game, and the ones for the various D&D Adventure System games have their distinctive pluses.

Mind Palaces
The player character in the videogame Prey takes on a small group of shadowy enemies in a silver-toned space station.

Eat, Prey, Love

By Maddi Chilton • April 4th, 2023

The question at the heart of Prey is whether Morgan is more human than alien.

The Highest Level of All

By Stu Horvath and John McGuire • April 3rd, 2023

Just how many hit points does God have, anyway?

Funeral Rites
A pen-and-ink drawing of a terrifying creature with a skull-like visage. The creature and the background are colored a vibrant magenta while its bright yellow eyes seem to pop from its skull.

The Neon Nightmare of Portents of the Degloved Hand

By Dr. Emily Price • March 31st, 2023

Portents of the Degloved Hand’s promotional material describes its purpose as adding “additional chaos, misfortune, and even dark humor” to MÖRK BORG.

Here Be Monsters

Every Game is Happy Death Day

By Emma Kostopolus • March 30th, 2023

Videogames, with their very direct focus on death and rebirth as a normal part of play, are uniquely positioned to get us thinking about the horrors of our own mortality.

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