Revving the Engine Surviving the Near Future in Phobos Subhuman By Ben Sailer • December 27th, 2021 There can be something especially empowering about feeling as though you can shape and survive whatever is around the next corner.
Monstrous Compendium By Stu Horvath and John McGuire • December 27th, 2021 We got you some monsters for Christmas!
Feature Story The Unbearable Lightness of Deathloop By David Shimomura • December 23rd, 2021 In the moment it is easy to love Deathloop but, upon reflection, it feels as though it was barely even there.
Feature Excerpt The Sixties That Weren’t, or, How Psychonauts 2 Forgets Politics By Christian Haines • December 22nd, 2021 Double Fine’s videogame Psychonauts 2 draws on the experimental energies of the 1960s only to mute that decade’s political fervor.
Feature Excerpt This Is My Favorite Shop in the Citadel By Emma Kostopolus • December 20th, 2021 The ethics of Mass Effect roleplay.
Campaign Sourcebook and Catacomb Guide By Stu Horvath and John McGuire • December 20th, 2021 A book on RPG design theory? Put out by TSR? In 1990? And written by Jennell Jaquays? SIGN US UP.
Letter from the Editor Unwinnable Monthly – December 2021 By David Shimomura • December 16th, 2021 It’s the last Month(ly) of the Year!
Alien Post-Mortem By Stu Horvath and John McGuire • December 13th, 2021 Who survived? What was left of them? Well, that would be telling.
Forms in Light Parisian Purification By Justin Reeve • December 9th, 2021 Paris was the city of muck and mud long before it became the city of lights, and it really isn’t pretty in Assassin’s Creed Unity.
Another Look Better Late than Never By Yussef Cole • December 7th, 2021 On always being a few steps behind in a never-ending videogame console race.