Friction Burns Broccoli Dungeon By Ruth Cassidy • February 25th, 2022 I want to come to the defense of challenging art, but I’d found Boyfriend Dungeon to feel too safe.
Interlinked Spiritfarer’s Recipe for Solarpunk By Phoenix Simms • February 23rd, 2022 Spiritfarer is perhaps one of the most authentic solarpunk games out there today.
Revving the Engine Bringing Back the Good Times By Melissa King • February 23rd, 2022 The On3D Studios development team chats about their upcoming indie game D.A.N.G.E.R. Team, an action thriller borrowing its style from classic spy films.
Feature Excerpt Hell is Other Shooters By Andrei Filote • February 22nd, 2022 If we organize our play to prepare for the demands of later life, then is it possible to create a new set of values simply by the games that we choose to play?
Feature Excerpt Comfort in the Abyss By Luke Rotella • February 21st, 2022 My relationship with That Night, Steeped By Blood River.
The Awards By Stu Horvath and John McGuire • February 21st, 2022 You know what kind of sucks? Awards.
Letter from the Editor Unwinnable Monthly – February 2022 By David Shimomura • February 17th, 2022 February is cold and unforgiving. But we still make a magazine!
Beware of Falling Blocks: The Many Attempts to Translate Tetris to the Tabletop By Orrin Grey • February 10th, 2022 Tetris…board games?
Forms in Light Sekiro’s Floating World By Justin Reeve • February 10th, 2022 Sekiro’s cloud motif likely refers to the “floating world” of the Edo period, which offered many services geared toward samurai and the rising merchant class.