Area of Effect Supergiant’s Scrappier, Better Underworld By Jay Castello • June 6th, 2024 So much of Hades, and by extension Hades II, can be seen in the primordial soup of Pyre.
How Music Makes Tchia’s Story Hit Home By Nina Penner and Paul Drotos • June 4th, 2024 The pastoral style isn’t as much about nature as it is about harmonious relationships between humans and nature.
Interlinked Intergenerational Design By Phoenix Simms • June 4th, 2024 Despite all the technical aspects of game design, it’s human involvement that makes the process vibrant and organic.
The Gamer’s Handbook of the Marvel Universe (Remastered) By Stu Horvath and John McGuire • June 3rd, 2024 Make ours Marvel! Again!
Here Be Monsters I Have No Mouth and I Must Scream: The Terror of Tamagotchi By Emma Kostopolus • May 31st, 2024 This is not a cute piece of nerd nostalgia, but a brutal PsyOp designed to drive us to the brink of despair.
I Want to Make Love to a Bear: Sex, Society and Baldur’s Gate 3 By Adan Jerreat-Poole • May 29th, 2024 How might we reimagine our relationship to the environment – in our own context of climate change, deforestation, and mass extinctions – if we understood bear sex as a metaphor for falling in love with the natural world?
This Mortal Coyle The Gothic Writer from Game of Vampires By Deirdre Coyle • May 29th, 2024 Do I love this game, or do I hate it? Am I being a downer because of latent mobile game snobbery?