GenCon 2024 By Stu Horvath and John McGuire • August 19th, 2024 Two weeks later and Stu is still tired.
Here's the Thing The Neon Horror of System Shock By Rob Rich • August 16th, 2024 Rob loves the System Shock franchise, despite having limited exposure to it, but the recent remake has turned it into an obsession.
Letter from the Editor Unwinnable Monthly – August 2024 By David Shimomura • August 15th, 2024 Sometimes the fastest way to enjoyment is taking the long way around.
Noah's Beat Box Memories of a Commonwealth By Noah Springer • August 14th, 2024 I’ve lived in a number of cities over my life, but my memories of Boston seem to feel stronger, maybe because of my time in Fallout 4.
Area of Effect The Play Space By Jay Castello • August 13th, 2024 Wandrer.earth logs all the roads you’ve walked on (via a Strava integration). There is no way that these numbers will move considerably, ever, but seeing where I’ve been is compelling enough.
I Played It, Like, Twice... The Monster Race: Simple Times with the Scooby-Doo 2: Monsters Unleashed Game By Orrin Grey • August 12th, 2024 When it comes to comparing the Scooby-Doo 2: Monsters Unleashed Game to any of the other Scooby-Doo games we’ve covered here, there’s really no comparison at all.
The Court of Ardor By Stu Horvath and John McGuire • August 12th, 2024 Wait a minute, this isn’t Middle-earth!
Interlinked Bio Domes By Phoenix Simms • August 8th, 2024 Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.
Here Be Monsters HR is Having a Field Day: Still Wakes the Deep as the Lovecraftian Banal By Emma Kostopolus • August 7th, 2024 Still Wakes the Deep is essentially just being stuck in Hell with all your worst coworkers.
Confronting our Perverse Pleasures with Children of the Sun and Life Eater By Ryan Wagahoff • August 5th, 2024 Videogames love to dehumanize enemies (it’s much easier to feel OK about killing a masked goon than it is to kill a unique person with a face) but are rarely interested in drawing this to the player’s attention.