Letter from the Editor Unwinnable Monthly – September 2022 By David Shimomura • September 19th, 2022 Welcome to the spoopy season, new columnists await!
The Enemy Within By Stu Horvath and John McGuire • September 19th, 2022 Hail Tzeentch! Er, I mean, nice empire you got there, sure would be a shame if something were to happen to it…
Feature Story Blue Keys on a Red Planet By Hilver • September 16th, 2022 The DOOM games show the limits of lifeless worlds as game settings, but it is no coincidence that each time id Software had to reinvent the series for a new generation they returned to Mars.
Friction Burns I Was A Teenage Exocolonist: Let’s Do The Time Warp Again(?) By Ruth Cassidy • September 14th, 2022 Consequences matter when you decide, but sometimes death is useful.
Forms in Light Wheeling and Dealing By Justin Reeve • September 14th, 2022 Archaeology as a field isn’t just about what’s in the ground. Sometimes you have to look down from on high to really get a handle on how much of an impact a given activity is having.
Always Autumn Realism, Reality and the Real By Autumn Wright • September 13th, 2022 A statement of intent.
Battlesystem By Stu Horvath and John McGuire • September 12th, 2022 Born from wargames, return to wargames.
I Played It, Like, Twice... Getting in the Fight: Rivet Wars of Old and New By Orrin Grey • September 9th, 2022 This is a steampunk setting with walking tanks. That’s the big selling point here.
Dimensions Paradise Killer’s Biggest Secrets are Straight Up By Caroline Delbert • September 8th, 2022 Oli Clarke Smith says Paradise Killer’s stacked world was inspired by Dark Souls and Metal Gear. And to solve its mysteries, you’ll have to get vertical.
Interlinked The Hopeful Disharmony of Into the Doomed World By Phoenix Simms • September 8th, 2022 Phoenix talks to Javy Gwaltney about Into the Doomed World, his new short-story collection about 30 self-aware NPCs in a world that’s been sentenced to a slow apocalypse by its player.