Dead Mall By Stu Horvath and John McGuire • May 30th, 2022 It’s just an abandoned mall, what’s the worst that could happen?
Revving the Engine Network Effects By Phoenix Simms • May 26th, 2022 Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.
Feature Excerpt Why Aren’t There Treasure Chests in Demon’s Souls? By Jon Thumas • May 25th, 2022 Not having treasure chests is a provocative decision for a Japanese action RPG to have made in 2009, but it was far from a transgressive one.
Feature Excerpt Cyberpunk 2077 is a Haunted House By Alma Roda-Gil • May 24th, 2022 Just because death permeates Night City doesn’t mean it’s a privilege afforded to everyone.
Central Casting By Stu Horvath and John McGuire • May 23rd, 2022 Tired of rolling dice for the same old characters? Add some unexpected zip with the Central Casting books!
Borderlands By Stu Horvath and John McGuire • May 16th, 2022 In which our heroes find a good job, with good benefits and decent lodging.
Friction Burns NORCO Is A Connected Web Of Estrangement By Ruth Cassidy • May 12th, 2022 The desire for connection and rejection of it shapes the core family in a web, but it plays out across the story’s politics too.
Dread By Stu Horvath and John McGuire • May 9th, 2022 Just pull one block out. What’s the worst that could happen?
The Mysteries of Motorsport By Ben Sailer • May 6th, 2022 A melon farmer accidentally falls into a time warp and is commissioned to produce words on a popular videogame by the insatiable content overlords of Unwinnable Monthly LLC.