Magic Realms: The Art of Fighting Fantasy By Stu Horvath and John McGuire • October 28th, 2024 More Fighting Fantasy art that any human can handle in one sitting.
An Interview with Game Director Kim Krogh Nielsen on theHunter: Call of the Wild By Elijah Beahm • October 24th, 2024 That fundamental focus on strategy and planning is central to the game, though theHunter’s developers aren’t averse to throwing you into an adrenaline fueled fight for survival either.
Playing Through Grief in Mass Effect 3 By Richard Kelly • October 23rd, 2024 As is the nature of war, several difficult decisions must be made.
I Played It, Like, Twice... Midnight in the Garden of Goo: Going Haunting with Bump in the Night By Orrin Grey • October 22nd, 2024 There’s an odd sense that, somehow, what we’re pulling from are more weirdo Italian movies like Ghosthouse than more standard haunted house fare.
The Twenty-Sided Tavern By Stu Horvath and John McGuire • October 21st, 2024 Dungeons & Dragons makes it to (off) Broadway!
Letter from the Editor Unwinnable Monthly – October 2024 By David Shimomura • October 18th, 2024 The suburbs, they’ll getcha!
To Be a Wild Animal By Samantha Trzinski • October 17th, 2024 “It’s a lovely morning in the village, and you are a horrible goose.”