Interlinked Bio Domes By Phoenix Simms • August 8th, 2024 Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.
Here Be Monsters HR is Having a Field Day: Still Wakes the Deep as the Lovecraftian Banal By Emma Kostopolus • August 7th, 2024 Still Wakes the Deep is essentially just being stuck in Hell with all your worst coworkers.
Confronting our Perverse Pleasures with Children of the Sun and Life Eater By Ryan Wagahoff • August 5th, 2024 Videogames love to dehumanize enemies (it’s much easier to feel OK about killing a masked goon than it is to kill a unique person with a face) but are rarely interested in drawing this to the player’s attention.
The Grimy Optimism of the Metro Series By J.M. Henson • August 2nd, 2024 There’s a sense of forward momentum in the tunnels.
Past Presence Most Media Memory-Holed the Pandemic. Not 1000XRESIST By Dr. Emily Price • August 2nd, 2024 Playing 1000xRESIST means stepping into the shoes of an observer to millions of people finding out in real time they’ve been exposed to a disease there’s no way to stop.
Barony By Stu Horvath and John McGuire • July 29th, 2024 Surely a time machine was involved in the development of this game.