I Played It, Like, Twice Everyone’s Heard the Stories: Dungeon Crawling in the Haunted Heartland with The Ghosts Betwixt By Orrin Grey • October 8th, 2024 The Ghosts Betwixt takes a cue from Stranger Things to tell a story set in the “1990s haunted heartland”
The Ambivalence of Resistance By Zonghang Zhou • October 7th, 2024 Once these antagonizing powers are crushed, the rationality that sustains and justifies our actions will be accordingly diluted and quickly absorbed.
Who Deserves the Future? By Jonathan Fenn • October 4th, 2024 Kingdom of the Planet of the Apes highlights the lack of conviction from which post-apocalyptic stories often suffer, in their insistence in constantly refocusing on humanity’s story.
Interlinked Out of Reach, Out of Mind By Phoenix Simms • October 4th, 2024 When you strictly define games as a commercial product you devalue the prominent place games and their rhetoric now have in our current zeitgeist.
Driveclub Might Not Deserve Reverence, But It Should be Revisited By Van Dennis • October 2nd, 2024 Driveclub is still one of the most frustrating racing games I’ve ever played… and yet, it somehow also makes me wistful, as it’s a game I could see doing very well today if it had gotten a second chance.
The Esoteric Nihilism of YoRHa By Vehe Mently • September 30th, 2024 YoRHa and the esoteric nihilists don’t believe in god, but they do believe in religion. Because the truth isn’t only shocking, it’s also just plain disappointing.
Weird Heroes of Public Access By Stu Horvath and John McGuire • September 30th, 2024 Flip the switch to the UHF dial!