Area of Effect Contested Landscapes By Jay Castello • November 8th, 2022 Horror is perhaps the genre where contested space is most easily found lurking.
Another Look Evil in Residence By Yussef Cole • November 7th, 2022 Resident Evil is a Hellraiser puzzle box; an invitation to partake, to play along, only to realize (too late) that the controller itself is a portal through which the game itself can reach out and draw its horrifying tithe.
Call of Cthulhu 40th Anniversary By Stu Horvath and John McGuire • November 7th, 2022 Cthulhu may be an ageless horror, but the Call of Cthulhu RPG just turned forty!
Rookie of the Year Introducing “Pocket Monsters” By Matt Marrone • November 4th, 2022 Pokémon is a portmanteau. It means pocket monsters.
Made of Lines and Vines The Stray’s Plummet Into a Strange Future By Saniya Ahmed • November 3rd, 2022 The environmental storytelling of Stray depicts a futuristic world of stereotypes.
I Played It, Like, Twice... 2 Massive 2 Darkness: When Your Darkness is Maybe a Little Too Big By Orrin Grey • November 2nd, 2022 As much as I love a good dungeon crawl game, much of the time they are too big for me.
Collision Detection The Boomer Death Cult of Possum Springs By Ben Sailer • November 2nd, 2022 As the Boomer death cult in Night In The Woods serves to remind us, sometimes the scariest monsters are the ones that could actually exist.
Brain Scratch We Scorn Friction at Our Peril By Steven Nguyen Scaife • October 31st, 2022 A look at some smaller games that use friction to make a point, to express frustration and access emotions beyond the limited vocabulary of realism and polish.
Here Be Monsters On Being Chased By Emma Kostopolus • October 31st, 2022 These monsters are more than bundles of code: they are a concrete reminder of the lack of control that we have over our own lives.
I6: Ravenloft (Remastered) By Stu Horvath and John McGuire • October 31st, 2022 A return to Ravenloft…