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Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

I Played It, Like, Twice...
A crop from the cover for Ni no Kuni 2 the board game, with the title text laid over a cartoon image of a long dragon soaring through a partly cloudy sky over a quaint city below

A Question of Influence: Building Your Kingdom in Ni no Kuni II: The Board Game

By Orrin Grey • January 9th, 2024

In some ways, however, the simplicity of Ni no Kuni II: The Board Game is also part of its strength. It’s a game that’s easy to learn and quick to play. In a world full of overly complex titles packed with fiddly little tokens and pieces, it almost feels old-fashioned.

How to Write Adventure Modules that Don’t Suck

By Stu Horvath and John McGuire • January 8th, 2024

Goodman Games, killin’ it as always.

Area of Effect

Space at Sea

By Jay Castello • January 5th, 2024

The oceans are a space of freedom, terror, traversal, piracy, exploration, exploitation, warfare, monsters, beauty, death and a thousand other things depending on their social context.

Here Be Monsters
A screenshot from Silent Hill shows protagonist James running into the misty distance.

It’s an Evil Effing Room: Level Design in Horror

By Emma Kostopolus • January 3rd, 2024

In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.

This Mortal Coyle
A close-up of Andreja from Starfield, looking suitably goth with black hair, downturned eyes and a soft, elegant expression. She poses behind a spiky metal structure that gives the impression of dead tree branches.

I Married My Goth GF in Starfield but I Feel Nothing

By Deirdre Coyle • December 28th, 2023

Starfield is Bethesda’s biggest game to date. More to explore, more dialogue options, more NPCs. So why don’t I feel attached to any of the characters?

Past Presence

Object Lessons #3: Megadungeon

By Dr. Emily Price • December 27th, 2023

What is a dungeon? This is the kind of question you think about when you draw your fiftieth square grid room that contains yet another statue and another random battle.

Funeral Rites

Getting Exiled with My Chivalric Bromance

By Alyssa Wejebe • December 26th, 2023

While its title is a tribute to and parody of the classic New Jersey emo band My Chemical Romance, the game’s roots dig down through medieval history.

The Official AD&D Coloring Album (Remastered)

By Stu Horvath and John McGuire • December 25th, 2023

This week we check out a counter-culture infused Dungeons & Dragons coloring book from 1979!

Feature Excerpt

How We Learned to Stop Arguing and Enjoy the Vibes

By Aldo Garcia • December 22nd, 2023

Style (like modern discourse itself) is everything to Killer7.

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