Interlinked Advancing Together By Phoenix Simms • September 5th, 2024 Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.
Here Be Monsters Spoopy, Not Spooky: The Intersections of Cozy Games and Horror By Emma Kostopolus • September 4th, 2024 While on the surface they’re fairly dissimilar, there’s pretty substantial evidence that the Venn Diagram of spooky vs. cozy game enjoyers has a large middle section.
Exploits Feature The Most Diverse Fascists You’ll Ever Meet By Elijah Beahm • September 3rd, 2024 Let’s have more women spaceprison guards, too, while we’re at it.
Deities & Demi-Bros By Stu Horvath and John McGuire • September 2nd, 2024 Enter: the Neon Lord himself!
All The World’s A (Fighting) Stage By Alex J. Tunney • August 30th, 2024 What is novel to me is how these concepts help to add additional context to the stages and how it provides a new way to interact with the world of Street Fighter.
Performing Through Failure to Hit that Hi-Fi Rush By Fred Banks • August 28th, 2024 There is a performance to games, from reaching an in-game objective, or literally a developer-created achievement as an extra bonus for a particular feat or choice in a game.
Funeral Rites INTERMEDIARY MUND is Equal Parts Absurd Dream and Fantasy Nightmare By Emily Price • August 23rd, 2024 Unlike his previous work, cartoonist Ben Marra doesn’t see INTERMEDIARY MUND as a form of pulp, or only as adjacent to it.
Feature Excerpt Let People Be Bad at Games By Rob Rich • August 22nd, 2024 Rob is sick and tired of “skill” being used as a metric for whether or not people are qualified to critique, or even enjoy, videogames.
Feature Excerpt How Failing a Speedrun World Record Taught Me To Enjoy Gaming By Mira Lazine • August 21st, 2024 What matters more is experiencing the community behind games, seeing all they have to offer, and just enjoying the ride.