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Star Trek: The Role Playing Game

By Stu Horvath and John McGuire • April 22nd, 2024

Set phasers to stun!

A screenshot from Alone in the Dark 2024, featuring a rainy street at night, with two lamps and a click with a street sign that says Dercator

Rebuilding Derceto with Alone in the Dark’s Developers

By Elijah Beahm • April 18th, 2024

“In the horror genre, it’s key to make everything feel grounded in the world you’re creating. How all details must feel as a natural part of the environment, no object is there purely by accident; it has its own story to tell.”

Feature Excerpt
A portrait of Alan Wake looking tortured, red branch-like markings scattered across the dark image.

It’s Not a Loop, It’s a Spiral

By Autumn Wright • April 18th, 2024

Maybe Alan Wake is like me. Maybe I’m like Alan. Trying to write my way out. Maybe the writing is just incidental to this compulsion, something we’re drawn to.

Letter from the Editor

Unwinnable Monthly – April 2024

By David Shimomura • April 16th, 2024

Blake’s back. Autumn is here for Spring.

Get in the Van

By Stu Horvath and John McGuire • April 15th, 2024

Road trip!

A screenshot of Emily is Away

Turn of the Zillennial

By Perry Gottschalk • April 12th, 2024

This is the real lesson of Emily is Away and the series as a whole. It isn’t a statement that over time, friendships fade. It’s that the experiences you have with them are vastly more personal than who you were at the time.

Forms in Light
A photograph of the Louvre Pyramid at night, the glass lit from below so the pyramid shines against the dark blue sky.

Disdain and Devotion

By Justin Reeve • April 11th, 2024

Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.

Casting Deep Meteo
A negative-space cutout of Mega Man superimposed over a red-filtered photograph of a drummer playing a hi-hat, their sticks a blur of motion.

Mega Man X Doesn’t Begin Until Dr. Light Sings “My Blue Suit”

By Levi Rubeck • April 9th, 2024

Gamers have some idea of flow state but we do not debase ourselves with general gamerisms here.

Brain Scratch
A screenshot from Hands, with a giant goldfish floating in front of a woman holding up her hand holding another hand that's ready for the player's hand walking on the first and second finger to head that way for a handshake. There's an alternate hand to shake on the right hand side on top of an old television

Puzzling-er and Puzzling-er

By Steven Nguyen Scaife • April 8th, 2024

Do the really good puzzle games pull more players than normal through to the very end, able to string them along with the pure thrill of discovery and positive reinforcement?

Dragon’s Lair

By Stu Horvath and John McGuire • April 8th, 2024

There may be a million ways to die, but you’re probably only going to see the first two or three.

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