Notes on Luftrausers

The following is a reprint from Unwinnable Weekly Issue Two. If you enjoy what you read, please consider purchasing the issue or subscribing for the year.  1. In 2010, game critic and developer Tim Rogers wrote a review of the PlayStation 2 beat-em-up title God Hand. “God Hand is like being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes,” Rogers writes in the first paragraph. “Though God Hand is usually like poking holes in a watermelon with a chopstick for the best reasons… [it] is sometimes like using a pizza cutter to

Let’s Talk about Mental Health

There’s been increasing talk about mental health among the gaming community lately. And I’m not talking about people outside the community blaming violent videogames for all the bad things that happen in the world. Rather, I’m referring to actual discussions among gamers about how things like depression, anxiety and other mental illnesses affect their daily lives. As the conversation grows and the topic becomes less of a taboo, more people are revealing that they have experienced mental health issues during at least one point in their lives. All of this is culminating into something I’ve been saying all along: almost