Forms in Light Structures of Power By Justin Reeve • September 12th, 2024 Architecture in the Taisho and Showa periods of Japan was a powerful tool for expressing national identity, asserting political power and disseminating propaganda.
Area of Effect Signalled Space By Jay Castello • September 10th, 2024 The feeling of together-aloneness is the same in both Elden Ring’s digital world and the damp field of the Rollright Stones in real life.
His Majesty the Worm By Stu Horvath and John McGuire • September 9th, 2024 The only place to go is down!
Rookie of the Year (Couch) Potato Farming By Matt Marrone • September 6th, 2024 I have no designs on being an actual farmer, but I like how productive I am as a fake one.
Interlinked Advancing Together By Phoenix Simms • September 5th, 2024 Nikhil Murthy’s Syphilisation emerged as a way to address some enduring colonial-imperialist assumptions in the 4X classic series Civilization.
Here Be Monsters Spoopy, Not Spooky: The Intersections of Cozy Games and Horror By Emma Kostopolus • September 4th, 2024 While on the surface they’re fairly dissimilar, there’s pretty substantial evidence that the Venn Diagram of spooky vs. cozy game enjoyers has a large middle section.
Exploits Feature The Most Diverse Fascists You’ll Ever Meet By Elijah Beahm • September 3rd, 2024 Let’s have more women spaceprison guards, too, while we’re at it.
Deities & Demi-Bros By Stu Horvath and John McGuire • September 2nd, 2024 Enter: the Neon Lord himself!
All The World’s A (Fighting) Stage By Alex J. Tunney • August 30th, 2024 What is novel to me is how these concepts help to add additional context to the stages and how it provides a new way to interact with the world of Street Fighter.
Performing Through Failure to Hit that Hi-Fi Rush By Fred Banks • August 28th, 2024 There is a performance to games, from reaching an in-game objective, or literally a developer-created achievement as an extra bonus for a particular feat or choice in a game.