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Call Me Snake – UW70/71

By Stu Horvath • November 20th, 2015

Stu Horvath fucking hates Metal Gear Solid.

The Road to Space is Procedurally Generated

By Dave Andrews • November 20th, 2015

Elite: Dangerous will be seeing planetary add-ons. No Man’s Sky continues to wait in the wings. They’re very different games, but they’re both carried by high technology.

Revving the Engine: Planet Alpha 31

By Stu Horvath • November 19th, 2015

Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.

Game Over; Play Again?

By Riley MacLeod • November 19th, 2015

“So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”

90’s Kids Rejoice, the 3D Platformer is Back!

By Tim Mulkerin • November 19th, 2015

The 2D platformer renaissance could only give way to the next chronological step, the rebirth of the 3D platformer.

PRACTICE: Game Design in Detail

By Riley MacLeod • November 19th, 2015

Designers and critics have more in common than you might think.

Unwinnable Presents: Unlistenable Episode 63 – Corvette Summer

By Team Unwinnable • November 17th, 2015

Pay close attention to episode 63 and you can hear Gus Mastrapa drink and entire six pack of beer.

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