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To Walk From Left to Right

By Richard Clark • April 5th, 2016

“What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.

It’s All In The Clicks

By Matt Sayer • April 5th, 2016

Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.

For the Love of the Game

By David Shimomura • April 4th, 2016

“There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”

The Witness is a Videogame Sans Politics, for Good or Ill

By Megan Condis • April 1st, 2016

Spoiler Warning for Myst, which seriously you guys came out in 1993.

A Toast to Reconciliation

By Melissa King • March 30th, 2016

What happens when you want to settle your differences with a video game character?

Assassin’s Creed: Syndicate and Life in Motion

By Matt Sayer • March 29th, 2016

Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.

Rise of the Rogue-like Platformer

By Amanda Hudgins • March 23rd, 2016

Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?

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