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GLITCHED Turns You into a Videogame Character

By Khee Hoon Chan • August 16th, 2016

Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.

What’s in a Name? Everything.

By David Shimomura • August 15th, 2016

“It’s evidence of the casualness of colonialism. I renamed dozens of things before even stopping to think about it.”

Playing With Our Emotions: An Interview with Yvvy

By Megan Condis • August 15th, 2016

Empathy games aren’t going anywhere, and now they’ve made it into the classroom.

Furi is Difficulty Done Right

By Matt Sayer • August 8th, 2016

It’s surprisingly difficult to make your game difficult.

Composition Games: An Interview with Dr. Alexis Lothian

By Megan Condis • August 8th, 2016

In a course on Gender, Race, and Digital Media, Dr. Alexis Lothian’s students express themselves by making games.

List-o-Mania July 2016

By Team Unwinnable • August 4th, 2016

Playlist, Reading List, Now Playing, List

Revving the Engine: The Long Journey Home

By Stu Horvath • August 4th, 2016

Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.

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