Local Multiplayer Isn’t Dead, It’s Cardboard By Sam Desatoff • August 18th, 2016 Memories of LAN parties and punching the guy that chose Oddjob are pretty dear. But you can still get them when you trade the controller for cards.
Games Should Make Us Smarter, Not Stronger By Matt Sayer • August 16th, 2016 Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!
GLITCHED Turns You into a Videogame Character By Khee Hoon Chan • August 16th, 2016 Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.
What’s in a Name? Everything. By David Shimomura • August 15th, 2016 “It’s evidence of the casualness of colonialism. I renamed dozens of things before even stopping to think about it.”
Playing With Our Emotions: An Interview with Yvvy By Megan Condis • August 15th, 2016 Empathy games aren’t going anywhere, and now they’ve made it into the classroom.
Furi is Difficulty Done Right By Matt Sayer • August 8th, 2016 It’s surprisingly difficult to make your game difficult.
Composition Games: An Interview with Dr. Alexis Lothian By Megan Condis • August 8th, 2016 In a course on Gender, Race, and Digital Media, Dr. Alexis Lothian’s students express themselves by making games.