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Battlefield 1 Ain’t Much of a WWI Game

By Matt Sayer • June 16th, 2016

Why bother setting your game in WWI when it’ll play like any other time? Is dying of infected trench foot THAT much fun?

Disengage the Simulator

By David Shimomura • June 15th, 2016

David gets post-modern as he wrestles with the idea of being a video game. You are tearing me apart, Elon!

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • June 13th, 2016

Part Three: prototypes are made. Banks get robbed.

The Two-Sided Invitation of Cartoon Aesthetics

By Jose Cardoso • June 10th, 2016

Bob’s not your everyday hero, but his battles against pollen and fungus are no less daring.

Blockhood and the City Organism

By David Shimomura • June 10th, 2016

“Everything in Block’hood is interdependent on everything else, and the resources form a perfect circle of consumption.”

The Video Game Prison System Needs Rebooting

By Matt Sayer • June 8th, 2016

Time-outs, loot bans, low-priority queueing; they might just be causing more harm than good.

Hack the Planet: Mainlining Demo

By Megan Condis • June 7th, 2016

Wouldn’t it be great if Hollywood was right, and hacking was actually just rollerblading and drinking soda all day?

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