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Assumptive Weakness in Competitive Gaming

By Richard Clark • September 11th, 2016

“He is a literal god,” exclaimed the eSports announcer with abandon about a particularly good Rocket League player.

Predicting Your Second Playthrough’s Future

By Matt Sayer • September 9th, 2016

Grab your crystal ball and dust off your old games; it’s time to gaze into the future.

Blizzard, Just Announce Sombra Already

By Sam Desatoff • September 8th, 2016

Overwatch clearly isn’t going anywhere, and now we’re all left to wonder when Sombra is going to arrive.

What Makes a House a Home in Fallout?

By Khee Hoon Chan • September 6th, 2016

We’ve come a long way from delicately stacking Fancy Lad Snack Cakes on shelves, but all the snap points in the Wasteland don’t mean anything if it doesn’t feel right.

Shut Up and Play the Moments

By David Shimomura • September 6th, 2016

Madden is doing the smart thing by lowering the cost of entry to their franchise and making players into human highlight reels.

Hate Issue – Recap

By Team Unwinnable • September 2nd, 2016

Excerpts from the Unwinnable Monthly Hate issue.

A Pen In The Dark: The Case For Text Adventure Horror Games

By Matthew Byrd • September 1st, 2016

A lot of horror hounds have maintained that your imagination is scarier than what you see, so let’s jumpstart text adventure horror!

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